Slave TradersReport
English:Slave Traders · Factions
The faction that treats people as stock. They buy, capture and work slaves on farms and in mines, and the whole supply chain runs on the tolerance of the Traders Guild, the United Cities and the Holy Nation.
Slavery blesses us with wealth, with luxury, with food on our plates. If it weren't for our slaves, who would toil in the fields? Our resources would be wasted on us. With slavery we can appreciate and utilize our arable soils, our abundant minerals and our fair climate. We are what we are because of slavery. — Lord Inaba, The Blessing Of Slavery
The Slave Traders are a faction composed of the practitioners of slavery. They do three things: trade slaves, capture slaves, and work them on farms and in mines.
They have close ties to most factions that engage in the practice, above all the Holy Nation and the United Cities.
Who stands behind them
This is the key to understanding the faction: the Slave Traders are not an independent organisation.
The Traders Guild wields overwhelming influence over them — every character titled 'Slave Master' or 'Slave Mistress' holds membership in the Guild. Seen that way, the Slave Traders are essentially a department of the Traders Guild.
Two smaller factions exist directly to support their commerce:
- Manhunters (+75) — catch escaped slaves and sell them on
- Slave Hunters (+75) — the same job, in a weaker package
And there is an institutional pipeline: the Samurai Police allow prisoners in United Cities police stations to be handed over to the Slave Traders. Being convicted in the United Cities may end not in a cell but in a mine.
Standing opposite them are the Anti-Slavers under Tinfist, at -100 — the mortal enemies of this faction and all its allies.
Full relations table
| Faction | Relation |
|---|---|
| Traders Guild | +100 |
| United Cities | +100 |
| Manhunters | +75 |
| Slave Hunters | +75 |
| The Holy Nation | 0 |
| Western Hive | 0 |
| Anti-Slavers | -100 |
| Mongrel | -100 |
| Rebel Farmers | -100 |
Their holdings
The Slave Traders run several outposts of their own across the world, from markets to farms and mines:
Eyesocket, Port North, Port South, Slave Farm, Slave Farm South, Slave Markets, Stone Camp, South Stone Camp.
Slaver caravans patrol the following zones: Grey Desert, Heng, Stormgap Coast, The Great Desert and The Hook.
What happens when you meet them
For most players the Slave Traders will not attack unprovoked — they are merchants, not bandits. But two aspects of the faction do reach the player directly:
One: you can sell people to them. The player can sell captives to slavers at certain locations, which makes a steady income stream.
Two: their goods are cheap. Many items in Slave Trader towns are priced well below the usual market:
| Goods | Price |
|---|---|
| Building Materials | 50% |
| Copper | 50% |
| Iron Plates | 50% |
| Raw Iron | 50% |
| Raw Stone | 50% |
| Cactus | 40% |
| Cotton | 40% |
| Wheatstraw | 40% |
| Sake | 150% |
The price of that is the contraband rules. Carrying the following inside Slave Trader territory incurs penalties:
| Contraband | Value |
|---|---|
| Bloodrum | 400% (illegal) |
| Hashish | 600% (illegal) |
| Hemp | 400% (illegal) |
Armour quality
The armour on sale in Slave Trader shops is poor:
| Quality | Chance |
|---|---|
| Prototype | ~24.7% |
| Shoddy | ~49.5% |
| Standard | ~24.7% |
| High | ~0.9% |
| Specialist / Masterwork | 0% |
In short: they sell volume, not quality. Do not come here for good gear.
How to ally with them (and how to offend them)
| Action | Relation change |
|---|---|
| Purchasing slaves | +1 each (buying in bulk can reach allied) |
| Donating to Koin — 5k / 10k / 20k / 50k / 100k | +1 / +3 / +10 / +25 / +50 |
| Talking to Koin about influence with a level 2 outpost and paying 10k | +60 |
| Buying Traders Guild membership from Yamdu | +75 |
| Joining the Rebel Farmers via Simion | -25 |
| Joining the Anti-Slavers via Grey | -30 |
World states
Whether slaver caravans exist in a given zone depends on whether specific people are alive and free. To make the caravans in a region stop, deal with the corresponding names:
The reverse also holds: if Tinfist is killed while Longen is alive, slaver caravans start expanding into the Northern Coast, Sinkuun, Skimsands, Skinner's Roam, Shem and The Outlands.
Every intervention you make on this line redraws the distribution of slaver caravans on the map — in which direction depends on who you go after first.
Depending on world states, the Slave Traders can also take over settlements that were never theirs, including Cult Village, the Fishing Village, the Distant Hive Village, Holy Farms, Holy Mines and Settled Nomads.
Notable people
- Slave Master Ruben, Slave Master Wada, Slave Master Haga, Slave Master Grande
- Slave Mistress Ren, Slave Mistress Grace
- Garret
- Generic characters: Slavemonger, Slaver, Slaver Boss, Slaver Caravan Boss, Slaver Caravan Guard, Slaver Guard, Slaver Heavy Guard
Recruits include Headshot, plus generic Cooks, Engineers, Farmers, Gunners, Medics and Swords for hire.
A note on names
Do not confuse the following:
| English | What it is |
|---|---|
| Slave Traders | This article — the faction |
| Slaver | A character type, not a faction |
| Slave Hunters | A separate, weaker faction |
| Thrall Masters | Nothing to do with the slave trade — a skeleton bandit faction |