Kenshi.zoneWorld Encyclopedia

GreenlanderReport

English:Greenlander · Races

Greenlanders are Kenshi's most common human subrace and the only race with no stat penalties whatsoever - they are this world's baseline, for better and worse.

Mostly coming from a farming culture, they are still a warlike and easily-led people. The worst of them live in ignorance, knowing only greed and fear, answering everything unlike themselves with hatred and violence; but the best of them are the finest scientists, engineers and warriors this land has. — in-game race description

The Greenlander is the more populous of humanity's two subraces and the demographic bulk of the whole Kenshi world. From Holy Nation faithful to rebel farmers, from bounty hunters to swamp ninjas, almost every faction's roster contains Greenlanders.

Position: the world's baseline

Greenlanders play a peculiar role in the systems design — every other race's numbers are calibrated relative to the Greenlander. Hunger rate 1, heal rate 1, bleed rate 1, 100 HP per limb: these are not "mediocrity", they are the scale itself.

It also makes the Greenlander the only race with no experience penalties at all. A player never has to rearrange squad roles to suit racial traits: put a Greenlander on farming, smithing and the front line at the same time and none of it grows any slower. The price is that none of it grows any faster either.

PropertyValue
Hunger rate1
Heal rate1
Bleed rate1
Blood75–150
Vision multiplier1
Max / min movement speed26.844 / 15.659 mph
HP per body part100
Weather immunityNone
Equipment slotsAll available
NoteThe Greenlander's bleed rate of 1.0 is the highest of any playable humanoid race. Given the same wound, a Greenlander loses blood ten per cent faster than a Scorchlander or a Shek, and more than three times faster than a Hiver. In the early game, when bandages are scarce, that is a very practical cause of death.

Skill leanings: the business of keeping people alive

Greenlanders get a +20% growth bonus in three skills, and the direction is entirely consistent: Cooking, Farming, Science. All three correspond to settled life — growing food, cooking it, building a research bench. Conversely they have no bonus at all to combat, stealth or smithing, and no penalty either.

In practice this means:

Distribution and culture

Greenlanders are found all over the map, but their share is most overwhelming inside Holy Nation territory — Holy Nation guards and soldiers are almost uniformly male Greenlanders. The Rebel Farmers who oppose them are likewise mostly Greenlanders, and that is no coincidence: the rebels are, by definition, farmers who fled Holy Nation rule.

A Greenlander peasant under Holy Nation rule
A Greenlander peasant under Holy Nation rule

Beyond that, Greenlanders show up in essentially every major faction: the United Cities, the Tech Hunters, the Anti-Slavers, the Flotsam Ninjas, bounty hunters, the Dust Bandits, assorted bandit gangs, and the slaves in Rebirth. It is fair to say that Kenshi's social structure rests on the sheer numerical weight of Greenlanders.

The race description's line about "the worst living in ignorance, the best being the finest scientists and warriors" is not just rhetoric. The same race supplies both the mobs burning heretics for the Holy Nation and the scholars studying ancient technology in the Great Library of Black Scratch — the game deliberately gives Greenlanders no essential moral leaning of any kind.

Trivia

See also

Categories: RacesHumans