Boneyard WolfReport
English:Boneyard Wolf · Creatures
A scaled-up Bonedog with brown fur and the build of a bear, carrying exactly double the base stats. It does not nest, only roams — and it slows down once a fight starts, which is the friendliest number on its sheet.
The Boneyard Wolf is the large predator of the Bonefields. It belongs to the same animal faction as the Bonedog — Wolves — but it is noticeably bigger with brownish fur, and the Wiki itself concedes that between the size and the coat, its real-life equivalent would more likely be a bear than a wolf.
Spotting one
On a dry plain covered in bones, the creature you are most likely to confuse it with is the Bonedog. The differences:
| Feature | Boneyard Wolf | Bonedog |
|---|---|---|
| Coat | Brownish | Dark |
| Size | Noticeably larger | Mid-sized canine |
| Base stats | 40 | 20 |
| Blood | 124–466 | Lower |
| Behaviour | Roaming only | Nesting and roaming |
In short, it is a Bonedog with double the numbers. Treat any "big brown dog" as twice the threat on sight.
Where they are
The official regions list gives only three, and they match the map exactly:
- Bonefields — its home ground, shared with Beak Things, Skin Spiders and Garru.
- High Bonefields — the dry ridge north of Catun, a more dangerous zone.
- Flats Lagoon — the wilderness around the town, shared with Bonedogs, Landbats and Garru.
They do not nest, so there is no fixed lair landmark to avoid. They only roam, which means encounters are random and cannot be routed around by memorising terrain.
Combat threat
Its attack is the standard beast profile — cut damage with 5 points of piercing baked in:
- Cut = 18 + roughly 0.78–0.90 x (Martial Arts + Dexterity)
- Blunt = a negligible trickle from Martial Arts and Strength
The three "weapon quality" variants barely differ. What matters are three other numbers.
Blood 124–466. This is not a glass cannon; every body part carries 70–323 health. An early squad will be hacking for a long while.
Head and chest hit chance of 150. Blows concentrate on its vitals, which is good news for you — you land on its torso as easily as it lands on yours.
Two extra attack slots. Three characters can gang up on one wolf, but the reverse also caps how many can crowd you at once; formations collapse fast when a pack surrounds a lone unit.
Can you run?
Yes. Its movement speed is 8–28 mph, which sounds fast, but its combat move speed multiplier is only 0.7 — it gets slower once fighting starts. That is the exact opposite of the Blood Spider's x2.
The practical conclusion: if a pack catches you in the Bonefields, running is usually correct. The thing to actually fear on that plain is the Beak Thing, which will keep up.
Drops and use
| Item | Quantity | Average price |
|---|---|---|
| Animal Skin | 6 | 240 Cats |
| Animal Teeth | 8 | 30 Cats |
| Raw Meat | 8 | 60 Cats |
What it means for the player
Will it wipe an early squad? It can, though usually through your own judgement rather than its stats. A single Boneyard Wolf is manageable for four or five early characters; the problem is that they come in packs, and the Bonefields also run Beak Things. Getting pinned by wolves and then meeting a Beak Thing is how this region actually kills people.
Is it worth hunting? Yes. It dies far more readily than a Beak Thing, drops reliably at six hides a kill, and slows down in combat so you can always disengage. For a squad training melee around Catun and Mourn, it is the most sensible sparring partner in the area.
Age stages
Animals grow stronger as they age, and this one is no exception:
- Teen (x0.40) — 18 days
- Adult (x0.60) — 27 days
- Elder (x1.10) — 49.5 days
Late-game elders therefore run about ten percent above the FCS base values.