Kenshi.zoneWorld Encyclopedia

Ancient RuinsReport

English:Ancient Ruins · Factions

The empty faction the game uses to tag laboratories and workshops across the continent. It never appears on the faction tab and nobody living runs it — a page that says "Controlling faction, Ancient Ruins" is telling you the place has no owner, only spiders and security robots.

Took me three weeks to walk out to these ruins and there's nothing. Empty. Somebody stripped the place clean years ago. The boss is going to wring my neck when I come back with nothing... — a Tech Hunter working the ruins

Ancient Ruins is the internal faction the game uses to tag ruined sites. It is one of the "not real" factions: it never shows up on the faction tab, you cannot look up its relations, and there is nobody in it to negotiate with.

Plenty of location articles on this site list Ancient Ruins under "controlling faction". What that line actually means is this place has no owner.

NoteChinese sources on this site use two renderings — location pages usually write 古代廢墟, creature pages write 古代遺跡. Same faction.

What it holds

Fandom lists fourteen sites, all of them interiors:

Ancient Labs, Ancient Tech Lab, Ashland Dome Ruin, Crumbling Labs, Dead Workshop, Deadland Workshop, Lab Ruin, Post-Ancient Workshop, Ruined Control Tower and Workshop Complex, plus four with no article here yet: Empty Lab, Infested Lab, Reprogramming Workshop and Swamped Lab.

The faction patrols no zones and produces no homeless spawns. It exists inside buildings and nowhere else. It also has no town overrides, which follows: nothing takes these places over, so there is nothing to fight about.

What stands inside

Five character types, and they are always the same five:

CharacterNotes
Blood SpiderOrganic, arrives in numbers, almost no health but real damage
Security SpiderRuin guard, base stat 60, a clear step above the Iron Spider out in the wild
Broken Model 30A half-wrecked ancient machine
Broken SkeletonSkeleton remains that still walk
SoldierbotSee below
TipThe Soldierbot here is misnamed. It carries the name Soldierbot but the model it actually uses is the Screamer MKI. The Soldierbot article records the same thing from the other side: most characters called Soldierbot in the game are not the Soldierbot subrace.

Security Spiders sit in three factions at once — Ancient Ruins, Old Machines and the Second Empire — so seeing them credited to different owners on different pages is not a contradiction.

What happens when you go in

Security Spiders are machines. They do not eat, so they will not finish you off while you are down. The problem is that they also do not leave: these interiors are small and there is nowhere for them to wander off to. Being knocked out in a ruin is therefore rarely a one-off cost. It is a loop — stand up, get knocked down, stand up again.

Which is why the advice on Locations of Kenshi for new players is blunt: stay out of Ancient Ruins sites.

Why people go anyway

The loot. These sites carry Research Artifacts and assorted ancient tech, and the whole Tech Hunter organisation lives off stripping them. Places classed as ancient tech labs — the Tower of Abuse, for one — even qualify for the Artifacts system, which puts their drops well above an ordinary ruin.

Ashland Trade Culture

The faction runs on Ashland Trade Culture, which strips books out of trader lists entirely. In practice that means the Ashlands and the ancient ruins around them will not hand you ordinary books, and will not buy them off you either.

Relations

One special relation only: Wildlife at 0. Toward the player it has no non-zero relation at all, so nothing you do moves it. Whether you get attacked depends on what is standing inside, not on this label.

See also