Kenshi.zoneWorld Encyclopedia

RacesReport

English:Races · Races

Kenshi has seven playable races across four race groups — Human, Shek, Hive and Skeleton. The difference is not just appearance but an entire package of survival conditions: hunger, bleeding, healing, equipment and social treatment.

Kenshi's race system has no classes and no talent trees, only a set of cold multipliers. Choosing a race means choosing an entire package of survival conditions: how much food you need, how fast you bleed, how slowly wounds close, whether you can wear a hat, and whether walking into a given city gets you arrested on the spot.

If the feel of the four groups had to be summed up in one line: Humans are ordinary at everything, Hivers are weak individually but come in numbers, the Shek specialise in beating other people into pulp, and Skeletons are decent at everything but cannot be treated by ordinary medicine. Racial differences do not stop at appearance — they also move attribute modifiers and the learning capacity for each category of skill[V1 0:03:49].

The four race groups

The game sorts all intelligent life into four broad groups, of which seven specific races can be chosen directly at the start.

Race groupPlayable racesBiological nature
HumanGreenlander, ScorchlanderOrganic life, the most numerous population in the world
ShekShekOrganic life, the only race with no subraces
HiveHive Prince, Hive Worker Drone, Hive Soldier DroneCollective consciousness, bred from eggs laid by a queen
SkeletonSkeletonAncient machine life, requires no food

The three corresponding races of the Southern Hive and some Skeleton models (P4 units, soldier frames) cannot be selected at the start, but can become player characters through recruitment. Cannibals, Fishmen, Fogmen (Deadhive) and Hive Queens are entirely unplayable and exist only for hostile or narrative purposes.

Physiology: where the gaps actually open up

The most practical differences between races lie in their health values. Taking the Greenlander as a baseline of 1, the rest are multipliers.

RaceHunger rateHeal rateBleed ratePer-limb HPBloodMax speedCombat speed
Greenlander11110075–1501201
Scorchlander0.91.10.910075–1501201
Shek1.250.80.912575–1501101
Hive Prince0.510.380501401.2
Hive Worker Drone0.510.375501401.2
Hive Soldier Drone0.610.3100501301.1
Skeleton0 (does not eat)20.1200100 (machine oil)1100.9

A few conclusions that bear directly on play:

Attributes and skill tendencies

Each race has a ±20% experience multiplier on certain skills (a few are ±10%). This is not a cap but a difference in growth rate — in theory any race can max any skill, it just takes a different amount of time.

RaceClear advantagesClear disadvantages
GreenlanderCooking, Farming, Science (+20%)None
ScorchlanderWeapon Smith, Armour Smith, Athletics, Dodge, Stealth (+20%), Dexterity (+10%)Cooking, Farming, Labouring (−20%), Strength (−10%)
ShekAttack, Toughness (+20%), Strength (+10%)Athletics, Dexterity, Dodge, Farming, Labouring, Robotics, Science, Stealth, Thievery (−20%)
Hive PrinceDexterity, Toughness, Perception, Stealth, Athletics, Lockpicking, Thievery, Field Medic, Science (+20%)Strength, Labouring (−20%)
Hive Worker DroneDexterity, Toughness, Stealth, Athletics, Thievery, Labouring, Farming, Turrets, Engineering (+20%)Strength, Science, Cooking (−20%)
Hive Soldier DroneAttack, Toughness (+20%)Perception, Engineering, Robotics, Science, Smithing, Farming, Cooking (−20%)
SkeletonHeavy Weapons, Turrets, Robotics (+20%)Dodge, Stealth, Thievery (−20%)
TipThe Greenlander is the only race with no penalties at all. If you are not sure what to play, a Greenlander is always the choice least likely to go wrong.

Equipment restrictions

Body shape directly determines what can be worn, and this is a point beginners frequently overlook.

RaceHeadShirtFootwearBody / leg armour
Human (both subraces)AllYesYesYes
ShekMost (a few hat types clash with the horns)YesYesYes
Hive Prince / WorkerMostLimitedNoYes
Hive Soldier DroneNoLimitedNoYes
SkeletonNoNoNoYes

Skeletons cannot wear helmets or shirts at all, which means their head defence is permanently bare — but in exchange they are immune to every weather effect, and acid rain and irradiated desert mean nothing to them.

Social treatment: what a race actually costs in the wastes

Racism in Kenshi is not textual decoration; it directly triggers mechanics for being arrested, attacked or sold.

RaceThe Holy NationUnited CitiesShek Kingdom
GreenlanderCore population, males hold all powerMajority populationDerided as "Flatskins"
ScorchlanderDoctrinally the same Human category, in practice very rareWidely employed as guards and caravan handsAlso "Flatskins"
ShekTreated as beasts; without a human escort, treated as an invasionA minority, mostly seen among mercenaries and criminalsThe ruling people
HiversSeen as hollow and base, require a human escortSecond-class residents, large numbers end up enslavedRegarded as weaklings, frequently provoked
SkeletonDark apostles; the deepest fear and hostilityExtremely rare, but not excluded by lawUncommon; the Shek value martial strength over lineage
NoteThe Holy Nation's check uses the broad "Human" category label, so Greenlanders and Scorchlanders are entirely equivalent in their eyes. Scorchlanders are scarce in Holy Nation territory as a result of cultural choice, not legal prohibition.

The Shek are in the most extreme position: they make up only a single-digit percentage of the total population, yet are heavily over-represented in combat-related professions, and they are also the bulk of the United Cities slave camp at Rebirth — more than 70% of the slaves there are Shek.

The non-playable races

A common origin?

One account circulates in the game: every race can be traced back to humans. Skeletons were built by humans; the Shek came from humans genetically engineered by the Second Empire (their predecessors called Enforcers); and Hivers are thought to have been brought into being by Cat-Lon late in his reign to solve famine and rebellion. Not a single line of dialogue in the game confirms this inference directly, but two authors in the Cultural Groupings And Evolution book series do argue over the same question — and that book is contraband in the Holy Nation.

One channel compresses the genealogy into a single sentence: humans are humans, Skeletons were made by humans, the Shek are humans modified by Skeletons, Hivers are humans modified by Skeletons, and bonedogs and pack bulls are animals modified by Skeletons — while the Skeletons themselves were made by humans[V2 0:09:12]. This is inference rather than setting, but it states the observation that "this planet has almost no native life" very cleanly.

Following the same thread, some have compiled a Second Empire "list of creations": Enforcers for military use; Greenlanders enhanced for farming, research and cooking; Scorchlanders tuned for exploration and craft — faster, more agile, better at sneaking, healing quicker, and able to eat raw meat directly. Some even argue that the Hive was deliberately created as a worker class, on the grounds that they excel at labour and are absolutely obedient to the Hive Queen within the hive[V3 0:01:30]. The appeal of this list is that it lines up with the skill multipliers in the game, but conversely, reasoning backwards from stats to design intent is itself a form of speculation.

NoteCross-race reproduction is another question with no answer. No example of a human–Shek hybrid exists anywhere in the game; one guess holds that it may have been possible during the Enforcer period when the two were still nearly the same species, and that today, even if they remain genetically close enough, the product would probably be sterile like a mule or a liger[V4 0:21:30]. This is pure inference, neither confirmed nor denied by the game.

Detailed argument and the counter-accounts are collected in the Human article.

See also

Video citations

  1. WELCOME TO "KENSHI" - Expect No Favors Here!HeroInHisHead
  2. All Life Came From Humans (Sort of)HeroInHisHead
  3. Kenshi: History of the HiversCivilizationEx
  4. Kenshi Lore Master AMAHeroInHisHead
Categories: RacesBasics