Kenshi.zoneWorld Encyclopedia

Commonly misread game mechanicsReport

English:Commonly misread game mechanics · Other

Kenshi has a set of mechanics that read one way and work another. Only two kinds of thing are collected here, the ones with hard numbers from the game files or from testing, and the ones a player is bound to misread from the name or the in-game description alone.

# Commonly misread game mechanics

The confusable translations table deals with clashing names. This page deals with clashing concepts, meaning mechanics whose name or description says one thing while the mechanic does another.

NoteWhat qualifies: an entry belongs here only if the game files or testing back it up with hard numbers, or if a player is bound to misread it from its name and in-game description. Mistakes this site's own code or data have made are not listed, because those are our problem and not the game's.

Weather: the name describes the phenomenon, the damage does not always follow

What you seeWhat you assumeWhat actually happens
Dust stormIt hurts youNo damage at all. What it takes is accuracy: at strength 1.0, −10 Melee Attack and Martial Arts, −33.5% Perception and Precision Shooting. The arm-over-the-eyes animation is cosmetic and blocks none of the penalty.
Acid rainYou need 100% protectionOne dustcoat (80%) is enough. Past 80% you regenerate faster than the acid takes, so the last 20% buys no extra safety.
Venge's beamsThey can catch you at any hourDaylight only. Enter around 23:00, be indoors before 05:00, and take zero. It is also the only weather in the game that deals Cut damage.
Poison gasA good helmet will doOnly three head items in the game block it fully. Without one, nobody lasts much more than ten minutes.
TentsCamping shelters you from the weatherA tent stops acid rain and nothing else. All-weather immunity means going indoors, and a rooftop counts.

"Immune" is not all-or-nothing

What happens after you go down depends on whose ground you fell on

Being knocked out is not an ending in Kenshi, it is a fork:

There is a second distinction inside "will they eat me": only a recovery coma, the long unconsciousness after heavy injury, gets you eaten. A normal KO wakes you the moment they bite.

"Hostile on sight" ignores relations

Cannibals, Fogmen, Starving Bandits and their kind attack on sight without consulting your relations with them, so diplomacy, reputation and gifts all do nothing. The answer is to run, not to fight.

By the same logic, an enemy-uniform disguise only works as a full set. One looted piece is worse than none, because it marks you as a traitor outright.

Things players assume are there and are not

The official map's markers have nothing to do with place names

This came out of comparing the game's UI resource file (Kenshi_MapMarkers) against the official world map one marker at a time: the marker the game draws comes from its own taxonomy, and has nothing to do with what the place is called.

Place nameWhat the name suggestsWhat the official map draws
Guard Outpost, Scout Post, Watchtower, Tower Of NinjasAn outpost, a towerA small cross (SmallPlace)
Cannibal Village, Crab VillageA villageA tower over crossed blades (Outpost)
Eyesocket, Stone CampA town, a campCrossed hammers (Workcamp)
The whole Holy Farm and Holy Mines familiesA farm, a mineA cluster of huts (Village)

Worth adding: the ints.type field on town records in gamedata.base is not a size taxonomy either. Type 1 holds Barren Village, Capital and Megaprison all at once, so reading "village or city" off it will give you the wrong answer.

See also