Kenshi.zoneWorld Encyclopedia

Workshop ComplexReport

English:Workshop Complex · Locations

Five ancient hangars lined up across The Grid — three finished, one a bare shell, one sunk. It is one of the few dependable sources of Engineering Research in the game, and the surrounding region spawns no hostile squads at all.

🗺 See this place on the map ↗

Old ruins. You gotta look at a map, go way out into the furthest reaches of the ass end of nowhere, the more dangerous the better, and then look around for old ruins and stuff. — Ronin Construction Trader

The Workshop Complex is an ancient site in The Grid, made up of five enormous hangar-like buildings in a line. It is one of the few reliable places in the game to obtain Engineering Research.

Its relatives are the Dead Workshop, the Deadland Workshops and the Post-Ancient Workshop. All four can be marked by reading an Engineers Map — though the Workshop Complex is the least likely result on that map's table, at 4.35%.

Five hangars, only two with loot

This is where the trip most often gets wasted: the building right by the map icon is empty.

WhereState
Directly at the iconComplete, but holds nothing
Hangar south-west of the iconComplete, with containers that spawn items
Hangar north-east of the iconComplete, with containers that spawn items
Westernmost on the same lineProbably never finished — a hangar shell and nothing else
South-east of the main lineIf it was ever completed, it is now entirely underwater

There are also several iron nodes nearby, which probably explains why the ancients put a workshop here in the first place.

TipHead straight for the south-west and north-east hangars and skip the middle one. That single fact saves a round trip.

Guaranteed spawns

The artifacts system allots this place 25,000 Cats in gear and 10,000 Cats in items — note that it spawns both gear and items, which is uncommon among ruins. The guaranteed list:

ItemQuality / manufacturerQty
KLR Series Arm (right)Specialist1
Flesh CleaverSkeleton Smiths3
Horse ChopperCatun Scrapmaster1
Spiked ClubCatun Scrapmaster2
Ninja BladeSkeleton Smiths1
Ancient Science Book—5
Engineering Research—1

The location's own article records that the actual number of Ancient Science Books and Engineering Research spawning on site runs between 4 and 9 of each.

Regular stock

What the containers routinely hold (average prices):

ItemPriceChance
CPU Unit6,000 CatsCommon
Engineering Research8,000 CatsCommon
Power Core3,000 CatsCommon
Robotics Components2,838 CatsCommon
Crossbow Parts408 CatsCommon
Electrical Components216 CatsCommon
Gears162 CatsCommon
Damaged Book6 CatsCommon

Also present: Skeleton Repair Kits, Copper Alloy Plates, Fuel, Generator Cores, Hacksaws, Hinges, Iron Plates, Motors, Steel Bars, Tools, Presses and Spring Steel.

NoteEvery container is locked, at lock levels 25 to 75. Without a character who can open them, reaching the door achieves nothing. This is the shared entry requirement for all workshop ruins — do not arrive empty-handed.

Danger

The Grid itself is one of the quietest regions on the continent — no hostile squads spawn in it at all. The problem comes from next door: The Grid sits close to The Crater, which has a very high Beak Thing population, and small groups occasionally wander across.

So the risk here is not stationed, it is mobile. Miss them and the trip is uneventful; meet them and it is a pack of Beak Things.

What it means for the player

The Workshop Complex has one clear purpose: this is a trip you make for Engineering Research.

Engineering Research is the key consumable for unlocking high-tier tech, its sources are scarce, and workshop ruins are the steadiest of them. The haul here (4 to 9 of them), plus the Ancient Science Books and a full spread of robotics parts, adds up to a very respectable run.

Add the fact that the region spawns nothing hostile, and this becomes the safest option available to a mid-game squad that needs Engineering Research but cannot yet fight Security Spiders. Provided you remember to bring someone who can pick a lock.

See also