Kenshi.zoneWorld Encyclopedia

The GridReport

English:The Grid · Locations

Gridded rock ridges. No man's land.

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The ground is split into a grid of rock ridges with five hangars in a row — two never finished, one already sunk. Not a single hostile squad spawns anywhere in the zone; it is quiet the way a place is quiet after someone deletes it from the world's spawn tables.

Terrain

The terrain is Gridded rock ridges.

Who holds it

No man's land

Settlements

NameType
Workshop ComplexAncient site

Wildlife

Beak Thing, Swamp Raptor

Notable units

NameTypeWhereNotes
Beak ThingHostileThe south-west side nearest the Crater; scattered groups of 2–3 sometimes drift into the Workshop ComplexThe Grid itself spawns no wandering squads, camps or nests; every Beak Thing here has wandered in from the Crater next door. The Workshop Complex has no guards at all and its chests are lock level 25–75, so anyone with lockpicking or a few sets of tools can walk out with 4–9 Engineering Research, 4–9 Ancient Science Books at around 5,000 Cats each, and CPU units at around 6,000 Cats.
Swamp RaptorHostileThe south-west side toward the Crater, usually fighting Beak ThingsNative to the Crater and treated as a staple by the Beak Things. The moment the two start on each other is your window to slip past into the workshop. The Grid's terrain is cut into a grid of ridges and the camera often loses the character; pulling the view in helps.

History

Getting there

There is no settlement in this region. Check that your food and bandages will last the whole crossing before you enter.

The nearest city is Shark (The Swamp), just across the border.

Regions you can walk into directly from here:

Region
South Wetlands
Spider Plains
The Crater
The Swamp
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.
Categories: LocationsBiome