Kenshi.zoneWorld Encyclopedia

The HookReport

English:The Hook · Locations

Arid coast. United Cities. Main settlements: Clownsteady, Drifter's Last, Slave Farm South, Manhunter Base.

🗺 See this place on the map ↗

A hook the Empire throws southward, with two towns eating off the same supply line: Slave Farm South. The people most likely to stop you on the road here are not bandits — they are men checking whether you have an owner.

Terrain

The terrain is Arid coast.

Who holds it

Settlements

NameType
ClownsteadyTown
Drifter's LastTown
Slave Farm SouthOutpost
Manhunter BaseOutpost
WaystationOutpost
Lost LibraryAncient site

Inhabitants

Races: Greenlander, Scorchlander

Wildlife

Garru, Bonedog

Notable units

NameTypeWhereNotes
Lady MerinHostile bossDrifter's Last, noble houseA Noble Circle member and ruler of Drifter's Last, with 5 hooded noble guards; killing or jailing her leaves the town half ruined and swaps the Rebel Farmer patrols for far better equipped Rebel Swordsmen.
Slave Mistress GraceHostile bossSlave Farm SouthA Traders Guild noble and mistress of Slave Farm South, carrying a Meitou-grade wakizashi; her fall turns the farm to ruins, and if the Slave Market Master falls with her the Free Traders take it over.
IzumiRecruitableClownsteady and Drifter's Last (any United Cities town bar)A young scientist and medic, 40 Field Medic / 24 Science — the cheapest qualified squad doctor available early.
JewelRecruitableClownsteady and Drifter's Last (any United Cities town bar)A dedicated cook with 50 Cooking, saving enormous amounts of training time when you set up a food line at an outpost.
HamutRecruitableThe bars in Clownsteady and Drifter's Last (low chance)A Greenlander whose wife was taken by slavers, with combat skills around 13 (±6); free, but only a character with an anti-slavery stance can take him on.
RiddlyRecruitableThe bars in Clownsteady and Drifter's LastThe lone adventurer who starts conversations in United Cities bars; tell her you are out adventuring and she joins, tell her you are building a settlement and she declines.
BardRecruitableThe waystation barHis value is mostly in the sheer volume of unique dialogue; his accounts of places like Bast are a rare first-hand source inside the game.
SilvershadeRecruitableThe waystation barA Hive Prince with 10 in every combat skill, one of the few Hive Princes you can reliably buy.
HobbsRecruitableThe waystation barOne of the easiest free unique recruits in the game, with dialogue of his own.
Yabuta OutlawHostileRoams the zone (requires Yabuta of the Sands to be alive)Men of Yabuta of the Sands from the north, patrolling this far south into the Hook — one of the clearer signs that this zone is wired into northern Empire politics.
Escaped SlaveRecruitableRoams the zone; also holds up at the Manhunter Base once it changes handsTwo sides of one coin: talk one down while he is alone and he joins for free, or hand him to a United Cities police station for a guaranteed 2,000 Cats. If the player character is an escaped slave he will ask to join unprompted.
Mercenary CaptainMerchantMercenary camps (randomly generated), the Manhunter Base barracks, and the bars in Clownsteady and Drifter's LastThe Hook is one of only two zones in the game that generate mercenary camps; renewing a contract takes nothing more than one more conversation.

History

Getting there

Resupply inside the region: Clownsteady, Drifter's Last, Slave Farm South, Manhunter Base, Waystation.

The nearest city is Catun (Bonefields), just across the border.

Regions you can walk into directly from here:

Region
Bonefields
Shun
South Wetlands
The Crater
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.
Categories: LocationsBiome