ShemReport
English:Shem · Locations
Desert oasis. No man's land. Main settlements: Smugglers Bar, Settled Nomads.
Contents
Seventy percent water, full marks for fertility, and no state anywhere to collect the tax — Shem looks like the best place on the map to settle down. The price is that the thing spawning hardest here is the Beak Thing, and the nomads who did settle never even put up a wall.
Terrain
The terrain is Desert oasis.
Who holds it
No man's land
- Grayflayers Present
- Nomads Present
- Dust Bandits Hostile
- Hungry Bandits Hostile
- Band of Bones Roaming
- Tech Hunters Present
Settlements
| Name | Type |
|---|---|
| Smugglers Bar | Outpost |
| Settled Nomads | Town |
Inhabitants
Races: Greenlander, Scorchlander, Shek
Wildlife
Beak Thing, Blood Spider, Garru
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| Silvershade | Recruitable | Smugglers Bar | A Hive Prince away from his hive; clear his three-thousand-Cat gambling debt and he joins. Shem sits on the road to Venge, so the bar is a convenient place to pick him up on the way. |
| Bard | Recruitable | Smugglers Bar | A bard recruitable for the three thousand Cats on his bar tab. There is no town anywhere in this zone, so this is the only place a unique recruit turns up at all. |
| Wall Man | Recruitable | Smugglers Bar | A randomly named engineer who loves building walls. Shem is flat and taxed by nobody, which makes it a popular base-building zone — and five thousand good value. |
| Recruit Seeking Revenge | Recruitable | Smugglers Bar | A randomly named unique recruit; cover the three thousand Cats he owes the inn and he joins. |
| Smuggler Barman | Merchant | Smugglers Bar | One of the few merchants who will take illegal goods (24-hour restock, 50-item capacity), and he sells Gohan at 75% of list (324 Cats). The upper floor has a whole row of free beds, handy for putting a large squad up for the night. |
| Smuggler | Hostile | Smugglers Bar (8 permanently stationed) | Grayflayer gang members. They stay non-hostile so long as you do not go kidnapping Big Gray, their boss. A 5% chance of carrying a United Cities bounty of a bit over two thousand (the character page lists 1,500–2,500 instead). |
| Nomad Animal Trader | Merchant | The Settled Nomads village | The only shop in the zone worth the trip: Bonedogs, Pack Bulls, Pack Beasts and goats, the full range (mostly juveniles), plus Garru and Bull Backpacks. The village has no wall and no guards, so do not hang around too long and get it wiped out by Beak Things. |
| Dust Boss | Hostile | Dust Bandit camps and wilderness patrols (second-highest spawn weight in the zone) | Blocks the road for money with 5–10 Dust Bandits and up to 4 crossbowmen behind him. The camp version fields a bigger squad, and he is the steadiest bounty income in the zone. |
| Hungry Bandit Leader | Hostile | Roaming wilderness spawns | His opening line is that he will have your food even if it kills him. A small payment sends him on his way. Explicitly set to carry no bounty. |
| Longen | Quest-related | Reaches this zone through world state (the man himself is at Trader's Edge) | If Tinfist dies or is imprisoned while Longen is still alive, the Settled Nomads village is taken over by Slave Traders and left in ruins, and slaver caravans start spawning here — the survival of this zone is tied straight to him. |
History
- The Grayflayers, a Swamp gang, set up their smuggling post outside the Swamp itself. The bar prices by Swamp trading custom and takes stolen goods around the clock — it never shuts, and it never closes the door.
- A band of Nomads stopped here and put up four houses and an animal shop. No wall, no guards, and no guarantee they will still be there next time.
- In the world state where Tinfist falls and Longen is still alive, the slaver caravan routes run all the way into Shem.
Building a base here
The channel's verdict: Recommended
- Stone There are plenty of good spots to mine stone.[V1 0:01:40]
- Distance to supplies Build in eastern Shem and both Smugglers Bar and Flats Lagoon are within acceptable reach.[V1 0:01:07]
- Stone There are plenty of good spots to mine stone.[V1 0:01:40]
- Copper Copper is just as abundant; this is one of the easier zones on the map for finding copper nodes.[V1 0:02:13]
- Copper Copper is just as abundant; this is one of the easier zones on the map for finding copper nodes.[V1 0:02:13]
- Raids At the weak end are the Starving Bandits and the Dust Bandits — numerous, but with very poor combat stats; a step up from them is the Band of Bones, stronger but in smaller groups. The author rates the overall danger as moderate.[V1 0:02:47]
- Raids The real threat is the Beak Thing, especially when they pick you off right after a fight with another faction; the good news is that Beak Thing packs in Shem run to three at most.[V1 0:03:53]
- Hazards Eastern Shem gets swept by Venge's beams, so you cannot build too tight against the eastern border.[V1 0:04:59]
- Defensible terrain The pools work as a moat: put the gate on the far side of one and attackers have to swim across first. The author's own base held with nothing but a row of mounted crossbows.[V1 0:05:32]
- Other Shem sits almost dead centre of the whole map: any destination is a short trip for you, while hostile factions have a long way to march to get at you.[V1 0:00:33]
- Distance to supplies Build in eastern Shem and both Smugglers Bar and Flats Lagoon are within acceptable reach.[V1 0:01:07]
- Other Shem sits almost dead centre of the whole map: any destination is a short trip for you, while hostile factions have a long way to march to get at you.[V1 0:00:33]
- Other The author says he has "heard" that where Shem's western edge meets the start of The Swamp you may pick up both arid and swamp fertility, but he has not confirmed it himself.[V1 0:06:38]
NoteDrawn from Paul Rogers Gaming's location-guide videos. This is the video author's judgement, not an official ruling from the game.
Getting there
Resupply inside the region: Smugglers Bar, Settled Nomads.
The nearest city is Catun (Bonefields), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Bonefields |
| Border Zone |
| Burning Forest |
| Deadlands |
| Flats Lagoon |
| Skinner's Roam |
| The Swamp |
| Venge |
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.
Video citations
- Why You Should Settle Shem | Kenshi Location GuidePaul Rogers Gaming