Port NorthReport
English:Port North · Locations
A slave camp on the northern shore of the Great Desert. It is called a port and has no harbour, it has bars and no barmen, and the shops sell people. It is the most influential of the six labour camps in the northern United Cities.
Port North is a settlement on the northern seashore of the Great Desert, controlled by the Slave Traders, with Lady Kana living in its Noble House. You can find it by venturing to the middle of the desert's northern coast, or by acquiring and reading the Map of the United Cities (Central Territories).
It is one of the widest gaps between name and substance in the game — and that gap is the most interesting thing about the place.
Called a port, run as a quarry
There is no harbour business here. The town is, in practice, a stone camp: two hybrid stone mines, quarry mines inside and outside the walls, two ore processors, two Stone Processor IVs, four wind generators. What it produces is Iron Plates and Building Materials, feeding two supply lines to Bark and Sho-Battai.
Lady Kana tells it differently. She calls this the biggest 'Slave Farm' there is, and adds that it produces clothing — which does not match what the buildings actually output. The wiki's own reading is that the industrial output here should not be taken literally as a list of the camp's exports.
Bars with no barmen
Port North has one rather uncommon absence: there are buildings here labelled Slaver Bar, and no barman anywhere in town to trade with.
A town with bar buildings and no bartender is saying out loud that it is not a place where people live. It is a place where people are kept.
What is here
Slave camp state (default)
| Facility | Count |
|---|---|
| Noble House (Lady Kana's residence) | 1 |
| Slave Shop | 3 |
| Slave Cage Shack | 2 |
| Slaver Barracks | 1 |
| Work Camp Gate Guard | 3 |
| Stone Camp Shop | 1 |
| Slaver Bar (no barman) | 1 |
| Hybrid stone mine / ore processor / stone processor | 2 / 2 / 2 |
| Wind generator | 4 |
This site's vendor data lists exactly one name for the default state: the Slave Shop — and its stock column is empty. That is not a data gap. Slave Shops sell people. Rows of iron cages, with chests of confiscated possessions beside them. Port North holds three of them, tying it for the largest concentration in the game (alongside Port South and the Slave Farm near Heng).
Empire Peasants state (override)
If the camp falls into the hands of the Empire Peasants, it is partially repaired into a fishing port and farm town: three Rebel Farmer Gate Guards, a Rebel Farmer Barracks, two Farm Shops, two Fish Shops, and two Farm Village Barrack Peasants. The vendor this site records for that state is the Fish Shop, stocking Dried Fish and Grand Fish.
In other words, this "port" only becomes something genuinely to do with water after it has been destroyed once.
Hashish: a 600% markup, and its trap
Port North carries a very tempting trade number: Hashish sells at a 600% markup in Slave Trader towns — the highest bracket in the game, applying to Eyesocket, Port North, Port South and the Slave Markets.
The trap is on the same page: Slave Trader territory bans possession of Bloodrum, Hashish and Hemp, and getting caught with them carries penalties.
Who lives here
Lady Kana is a noble of the Traders Guild and one of the central figures of the slave-trading bloc. She lives in the Noble House with four Empire Noble Guard Hooded and four Samurai Heavy around her, carries a Meitou-grade Wakizashi, and wears the only Mask Type III in the game.
Her official bounty is 0 Cats. The empire will not pay for one of its own nobles, because she is part of the apparatus to begin with.
After it falls
Port North can be considered the most influential of the six labour camps in the northern United Cities. The reasons are specific: destroying it draws the largest presence of Anti-Slavers, cuts Slave Trader and Manhunter patrols across the Great Desert, directly starves Sho-Battai, and is a necessary condition for Bark to go malnourished too.
| World state | Condition | Result |
|---|---|---|
| Destroyed | Lady Kana killed or imprisoned | The camp falls to ruins; all inhabitants dead or missing |
| Empire Peasants takeover | Kana, Lord Nagata and Emperor Tengu all dead, while Boss Simion lives | Rebuilt as a fishing port and farm town; no further overrides are possible after this |
Tinfist's comment on it is one of the few lines in the game that follows the destruction of a slave camp all the way through:
Kana is dead. She was a strong influencer in the Slave Traders. The north shores are in disarray with her gone, not to mention the loss of the port's supplies have left some of the cities in chaos.
Why it is called a "port"
The place is called a port, yet its walls block off the sea entirely, and there are no boats in the game at all. The wiki reads this as a clue rather than an error: the world of Kenshi does use maritime transport, the engine simply cannot show it.
Several things support that reading: the existence of a faction called the Grass Pirates, NPC dialogue that mentions boats and ships in passing, and the plain fact that the northern and southern United Cities are not contiguous and yet trade with each other. Shipping raw materials straight off the production site is a far safer proposition than dragging desert caravans through the bandit-owned "forbidden zone".
Information released about Kenshi 2 pushes the same direction: the Second Empire held significant maritime power and used ships to travel around the continent, with raised sea levels breaking the current map's landmass into an archipelago. If so, port towns like Port North carry a great deal more weight in the future than they do now.
See also
Sells
Vendors here stock 2 items in total, grouped by category — every entry links.
Nutrition
Vendors and stock here
Compiled automatically from the wiki's vendor data: shops that can appear in this settlement and what they may carry. Actual stock varies with world state and randomisation.
Fish Shop
The source does not record what this shop sells.