Stormgap CoastReport
English:Stormgap Coast · Locations
Coastal grassland. United Cities. Main settlements: Brink, Eyesocket, Cult Village, Farming Village.
Contents
The last finger the United Cities put out to the south-east. One noble town fed entirely by a slave camp, one village of Moon worshippers who treat passing travellers as fertiliser, and east of that there is no law left to argue with.
Terrain
The terrain is Coastal grassland.
Who holds it
- United Cities Controls
- Noble Circle Controls
- Slave Traders Controls
- Preacher Cult Present
- Grass Pirates Hostile
- Rebel Farmers Roaming
- Reavers Roaming
Settlements
| Name | Type |
|---|---|
| Brink | City |
| Eyesocket | Outpost |
| Cult Village | Village |
| Farming Village | Village |
Inhabitants
Races: Greenlander, Scorchlander, Hive
Faiths: Faith of the Moons
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| Lady Tsugi | Hostile boss | Brink, noble house | The United Cities' diplomatic lord on the southern border, with the town's whole economy resting on the slave supply from Eyesocket; 5 hooded noble guards, rebellious personality. When she dies the Empire patrols here are replaced by Emperor Tengu's troops. |
| Slave Master Grande | Hostile boss | Eyesocket, noble house | A Traders Guild slaver and the master of Eyesocket, with 4 hooded noble guards and 4 Samurai Heavies around him; kill or abduct him and all of Eyesocket becomes a ruin, which is what lets the Anti-Slavers into the Stormgap Coast and Heng. |
| The Preacher | Hostile boss | Cult Village, the bug house — faction HQ | Leader of the Preacher Cult, carrying the Meitou Moon Cleaver; wanted at once by the United Cities, the Holy Nation and the Shek Kingdom, and yet he keeps no patrols outside at all, which makes him one of the best-value bounties in the game. |
| Headshot | Recruitable | Eyesocket, slaver bar | A female Shek slave hunter with 55 Turrets and 50 Crossbows, one of the few early recruits who can man an outpost's defensive turrets straight away. |
| Ray | Recruitable | Eyesocket, slaver bar (bought from the Bar fly) | A tongueless Soldier Drone slave with 10 in every combat skill; buying him costs −5 Slave Traders relations, and killing his owner the Bar fly first makes him unobtainable for good. |
| Bar fly | Merchant | Eyesocket, slaver bar | An Empire Peasant and Ray's owner; she is the NPC who hawks a person as merchandise in dialogue, and if she dies Ray can never be recruited. |
| Garret | Merchant | Eyesocket | A unique slave trader who turns up with his own slave in tow; accused of loving slaves, he insists the man is only carrying his luggage. |
| Moon Guardian | Hostile | Cult Village | The Preacher's cultist guards, all carrying Moon Cleavers; anyone they knock down is tied to a sacrificial post, and once the posts are full they simply beat the prisoners to death as an offering. |
| Straw Lieutenant | Hostile | Moves across the zone (captain of the Grass Pirate patrols) | He leads 5–12 Grass Pirates through the zone; 75% of the time he spawns with no weapon at all, which makes him the easiest bounty captain going. |
| Grass Pirate | Hostile | Moves across the zone (the highest-weighted enemy here) | The most common enemy in the zone, arriving in numbers and poorly equipped; a few taken alive to a United Cities police station will cover early recruitment costs. |
| Noble Hunter | Hostile | Moves across the zone (1 noble captain, 6 hooded guards and slaves) | United Cities nobles out testing a new bow, usually dragging slaves along; the bounty itself is 0, but handing them to the Holy Nation still buys relations. |
| Reaver | Hostile | Moves across the zone (world state: Lady Tsugi dead, Valamon alive) | Once Lady Tsugi is dead, Reaver Ironclads take over the patrols here with Blooded and slaves in tow, at a weighting as high as 20 — the most common world-state change around Brink. |
History
- Brink has no industry of its own; the whole town lives off the supply line out of the Eyesocket slave camp. The moment Lady Tsugi falls, Reaver patrols spill across the entire coast.
- The Holy Nation, the Shek Kingdom and the United Cities all have a price on the Preacher's head, and not one of them has ever sent troops over that village wall.
Building a base here
The channel's verdict: Recommended with caveats
- Copper Copper is the awkward one of the four, because it mostly sits in the hills while the ideal flat base sites are usually well away from them.[V1 0:01:05]
- Copper Copper is the awkward one of the four, because it mostly sits in the hills while the ideal flat base sites are usually well away from them.[V1 0:01:05]
- Copper Copper is the awkward one of the four, because it mostly sits in the hills while the ideal flat base sites are usually well away from them.[V1 0:01:05]
- Copper Copper is the awkward one of the four, because it mostly sits in the hills while the ideal flat base sites are usually well away from them.[V1 0:01:05]
- Copper Copper is the awkward one of the four, because it mostly sits in the hills while the ideal flat base sites are usually well away from them.[V1 0:01:05]
- Defensible terrain The west is rolling hills and highland, while the east has good flat coastal ground — Paul Rogers recommends putting the base on the east coast.[V1 0:00:33]
- Raids Going south to the Crab Raider headquarters at Crab Town and allying with them removes Crab Raider raids altogether, and Paul Rogers suggests doing exactly that.[V1 0:07:42]
- Tax The United Cities will send a tax collector round. The sum asked for is not actually high; refuse and put the collector down, and you face waves of United Cities attacks (which Paul Rogers treats as training practice).[V1 0:05:30]
- Raids Going south to the Crab Raider headquarters at Crab Town and allying with them removes Crab Raider raids altogether, and Paul Rogers suggests doing exactly that.[V1 0:07:42]
- Raids For wildlife you will run into Beak Things and Bonedogs; for humanoids there are Grass Pirates, Scavengers, Rebel Farmers (the weakest) and Reavers (the most dangerous — they take slaves).[V1 0:01:38]
- Tax The United Cities will send a tax collector round. The sum asked for is not actually high; refuse and put the collector down, and you face waves of United Cities attacks (which Paul Rogers treats as training practice).[V1 0:05:30]
- Distance to supplies There are several farming villages to the east and the United Cities town of Brink to the west, with Black Scratch not far off either, so buying and selling supplies is easy; the Gut right up to the north makes Beak Thing skins and raw meat easy to come by.[V1 0:04:57]
- Other The caveat: do not come here to settle early in a game. This is for an experienced squad that wants to raise the difficulty. If you want the same green fertility with an easier ride, take the Fog Islands instead.[V1 0:08:48]
- Other Overall difficulty sits between the Bonefields (easier) and Fishman Island (harder); apart from Beak Things nothing here eats people, and the worst case is being taken as a slave by the Reavers.[V1 0:08:15]
NoteDrawn from Paul Rogers Gaming's location-guide videos. This is the video author's judgement, not an official ruling from the game.
Getting there
Resupply inside the region: Brink, Eyesocket, Cult Village, Farming Village.
The nearest city is Black Scratch (The Outlands), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Forbidden Isle |
| Gut |
| Islands of None |
| The Eye |
| The Outlands |
| The Unwanted Zone |
| Venge |
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.
Video citations
- Why You Should Settle Stormgap Coast | Kenshi Location GuidePaul Rogers Gaming