Kenshi.zoneWorld Encyclopedia

ScavengersReport

English:Scavengers · Factions

The most common ragtag bandits of the southeastern Forbidden Zone, specialising in robbing the unconscious and the dead. They are hostile to everyone, and they lose to almost everyone.

The Scavengers are the most common ragtag bandits in the southeastern quarter of the map. Their behaviour reduces to one sentence: attack whoever is nearby, then strip everything off anyone who ends up unconscious or dead.

NoteA separate faction called the Gutters exists, made up only of Beak Things and the No-Face in Gut. It has nothing to do with the Scavengers, and the two operate in the same southeastern ground, so the names are easy to confuse.

Who they are

Gutterhead leads them — a Scorchlander holed up in the Old Control Tower in Venge with seven other Scavengers.

The racial mix is unusually broad: Greenlander 100, Hive Worker Drone 100, Hive Soldier Drone 100, Hive Prince 10, Scorchlander 10. The wiki points out that this composition is almost identical to that of Empire Peasants — which is to say the Scavengers are drawn from the population the United Cities system pushes out of the bottom.

Their relation table agrees: -100 to every faction by default, with the United Cities alone sitting at 0.

Rank and file carry a Mercenary Club, with a 20% chance each of a Tooth Pick or Spring Bat instead, and wear a Basket Hat, Black Rag Shirt, Ninja Gi, Armoured Rag Skirt, Cargopants and Drifter's Boots — the standard scrounged look.

Their ground

Patrols spawn in Sniper Valley, Stobe's Gamble, Stobe's Garden, Stormgap Coast, The Crags, The Outlands, The Pits and The Pits East.

The Old Control Tower is the only location they hold, sitting in Venge east of the Ruined Control Tower and the Tower of Abuse. The whole place has already been ransacked, leaving only a few small containers — but one of them, a secured wooden chest, still rolls loot on the Ancient Lab table under the Artifacts System.

They lose to everyone

The Scavengers have a rough time of it in the Forbidden Zone. The wiki says it outright: they skirmish with the pit gangs, the Southern Hive, the Old Machines and hostile fauna, and because of their stats it usually does not end well for them.

For the player that means two things:

First, they are a nuisance rather than a threat. An established squad is essentially never brought down by Scavengers. The real problem is their specialisation in looting the unconscious — finish a hard fight, leave your people lying down to recover, and a Scavenger patrol will empty their gear.

Second, they are a free loot scanner. Following one often leads to a battlefield that has just finished.

What killing Gutterhead does

Gutterhead is one of the highest-value clearing targets in the southeast. Once he is dead:

For anyone planning an outpost around The Outlands or The Crags, that one kill removes the local harassment at the source.

See also

Gutterhead, Venge, The Outlands, Old Machines, Southern Hive, Factions