Kenshi.zoneWorld Encyclopedia

The PitsReport

English:The Pits · Locations

Acid-rain pits. No man's land. Main settlements: Sniper Tower.

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Acid rain has chewed the rock into rank after rank of red pit walls, and the crabs and a crowd of people who call themselves Skeletons have been fighting over it for who knows how long. Every harpoon on the sniper tower at the mouth points north — not at an enemy, but at anyone living who wants to take this road down into the Ashlands.

Terrain

The terrain is Acid-rain pits.

Who holds it

No man's land

Settlements

NameType
Sniper TowerOutpost
Lost ArmouryAncient site
Police BarracksAncient site

Inhabitants

Races: Skeleton, Greenlander, Scorchlander

Faiths: The Elder's Skeleton doctrine

Wildlife

Landbat, Security Spider

Notable units

NameTypeWhereNotes
Crab RaidersHostile squadWandering patrols across the whole zone; the most frequently spawned group in this areaCrab-worshipping Scorchlander bandits. If you are not allied with them, they attack outright, and before they do they greet you with "A traveller? We don't often get prey coming to The Pits…". After the Crab Queen falls, the squads you meet on the road are replaced by remnant versions and the chance of running into them drops by half, but they still attack passers-by.
Skeleton BanditsHostile squadWandering patrols across the whole region, second in weight only to the Crab RaidersGreenlanders wearing Skeleton Masks, brainwashed by the Elder into believing they are Skeletons; they attack everything except actual Skeletons. Once the Elder is killed or imprisoned, every patrol is replaced by a remnant version with only one to five members per group and slightly weaker in combat, and the chance of running into them drops as well.
FishmenHostile squadRoaming across the whole region, often turning up along with the brawls down in the pitsA group that comes up from Fishman Island, always hostile to the player. They are not strong one on one, but they pick out flesh-and-blood bodies that have been knocked out and carry them off, and back at the nest the victim is tied to a post and eaten alive. They only spawn while King Gurgler is still alive.
Skin BanditsHostile squadRoams across the region, but appears only in the world line where the Elder is dead and the Savant is still aliveSkeletons draped in human skin, who take bodies of flesh and blood back to feed the skinning machine. Skeleton, Hive and Shek characters are not normally their targets, but brawls break out in The Pits every day, and once they are caught up in a melee they will fight whoever is in front of them.
LandbatHostile wildlifeWanders across the whole region, in groups of 1 to 10 at a timeA 蝙蝠獸 walks along the ground on its wings; get in its way and it will lunge at you, and no amount of hitting will make it stagger. The good news is that they are not fast, so if you spot them from a distance there is usually still time to go around.
SniperbotHostile squadWanders throughout the region, always aloneA lone crossbowman of the Old Machines faction. It is always alone and hidden, hard to spot early, and with its high marksmanship the first bolt almost always hits. On this stretch, it is best to find it before it puts a bolt in you.

History

Building a base here

The channel's verdict: Recommended with caveats

NoteDrawn from Paul Rogers Gaming's location-guide videos. This is the video author's judgement, not an official ruling from the game.

Getting there

Resupply inside the region: Sniper Tower.

The nearest city is Crab Town (The Pits East), just across the border.

Regions you can walk into directly from here:

Region
Ashlands
Sniper Valley
Stobe's Garden
The Crags
The Pits East
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.

Video citations

  1. Should You Settle The Pits or The Crags? | Kenshi Location GuidePaul Rogers Gaming
Categories: LocationsBiome