The CragsReport
English:The Crags · Locations
Rocky badlands. Skeleton Bandits. Main settlements: Iron HQ, Reaver Camp.
Double yields on stone and iron, fertility at zero — good for mining, bad for anything alive. Three powers have been fighting over this bare rock for years, and the largest is one Skeleton leading a crowd of Greenlanders who believe they are machines.
Terrain
The terrain is Rocky badlands.
Who holds it
- Skeleton Bandits Controls
- Reavers Hostile
- Crab Raiders Patrols
- Tech Hunters Roaming
Settlements
| Name | Type |
|---|---|
| Iron HQ | Outpost |
| Reaver Camp | Camp |
| Old Empire Supply Outpost | Ancient site |
Inhabitants
Races: Greenlander, Skeleton, Broken Skeletons
Faiths: Stobe worship
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| Elder | Hostile boss | Iron HQ | Leader of the Skeleton Bandits, carrying a Meitou ringed sabre; pulling the AI Core out of his backpack kills him instantly, and the core counts as stolen goods. With the right dialogue choices you can join his faction regardless of race. |
| Upgraded Skeleton Bandit | Hostile | Patrols across the zone | The elite Skeleton that leads the column; while the Elder lives, every 10–15 strong Skeleton Bandit patrol has one at its head. |
| Gutterhead | Hostile | With the roaming Scavenger squads (his own base is the Old Control Tower in Venge) | Leader of the Scavengers, with a 10,000 Cats United Cities bounty; the Scavenger squads here only spawn while he is alive. |
| Sniperbot | Hostile | The high ground of the Crags (Crazy Sniper one-man squads) | A Skeleton Log-Head MKII with an Eagle's Cross, picking off stragglers at long range across open rock — very easy to overlook until it is too late. |
| Valamon | Hostile boss | The Reaver camp in Stobe's Garden, right next door | Leader of the Reavers; the Reaver patrols here only exist while he lives, and anyone they knock out is dragged back to camp as a slave. Carries a Meitou longsword and counts as a super boss. |
| Crab Queen | Hostile boss | The Crab Queen's palace in Crab Town (outside this zone) | Leader of the Crab Raiders; the Crab Raider patrols here only spawn while she lives. The United Cities pay 40,000 Cats for her even though no wanted poster exists. |
History
- The Elder built his cult in two steps: first get Greenlanders to give up being human, then send them out to kill their own kind.
- An Empire-era supply outpost still stands on the rock, and the ancient rations in its store cannot be bought anywhere else.
- When the Elder dies Iron HQ changes hands, and the Skin Bandits and the Southern Hive move into the rock behind him.
Getting there
Resupply inside the region: Iron HQ, Reaver Camp.
The nearest city is Spring (Stobe's Gamble), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Sniper Valley |
| Stobe's Gamble |
| Stobe's Garden |
| The Pits |
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.