Okran's GulfReport
English:Okran's Gulf · Locations
Arid plains. The Holy Nation. Main settlements: Stack, Holy Military Base, Holy Mines.
The Holy Nation's western gate: flat ground, fertile soil, and patrols that only stretch far enough to watch the south. High Inquisitor Seta in Stack holds down the Shek push north on his own, and the only reason the two military bases on the western edge exist is to stop whatever is in the Fog Islands from walking over.
Terrain
The terrain is Arid plains.
Who holds it
- The Holy Nation Controls
- Shek Kingdom Hostile
- Deadhive Roaming
- Holy Nation Outlaws Roaming
- Starving Bandits Roaming
- Nomads Present
Settlements
| Name | Type |
|---|---|
| Stack | City |
| Holy Military Base | Outpost |
| Holy Mines | Outpost |
| Deadhive Overrun | Ruin |
Inhabitants
Faiths: Okran
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| High Inquisitor Seta | Hostile boss | Stack (Inquisitor Seta's headquarters) | Commander of the Holy Nation's whole southern line; he can be taken to the Shek Kingdom, the United Cities or the Flotsam Ninjas for the bounty. The day he falls, Shek Kingdom, Kral's Chosen and Berserker patrols pour into the zone. |
| Bard | Recruitable | The bar in Stack | A bard who sings and tells stories; unremarkable in a fight but with more monologue lines than anyone else. Worth noting that his personality is 'treacherous'. |
| Griffin | Recruitable | The bar in Stack (in either its intact or its ruined state) | A former Holy Nation soldier with 20 in melee attack and defence and every weapon class, plus 20 toughness — the most generally useful human melee rookie there is. |
| Holy Nation Male / Female Recruit | Recruitable | Stack | Randomly named generic recruits, found in all three of the Holy Nation's great cities; the female version is written as wanting to leave the Holy Nation and find work. |
| High Overseer | Hostile | Holy Mines ×2 | The man running the two Holy Mines. Killing him does not make the mine go away, and being knocked out near the mine gates gets you taken into slavery by him on the spot. |
| Caravan Trader Boss | Merchant | Wanders the zone (Holy Nation north-west caravan) | The head of a Holy Nation caravan with 5–10 guards and 1–3 Pack Bulls, and one of the rare mobile shops out in the open. |
| Nomad Animal Trader | Merchant | Wanders the zone (nomad caravan) | Travels with the nomad caravans; sells pack animals, Bonedogs, Pack Bulls and Goats. |
History
- The Holy Nation stamps Okran's name on every piece of ground it holds, which is how this western march facing the Fog Islands ended up with 'Gulf' attached to it.
- The border settlement on the zone's northern edge was judged not worth defending and abandoned; the Fogmen took it over, and it is the Deadhive Overrun today.
- The Shek have been pushing north for centuries, held outside the zone only by Seta's southern line — the day he falls, those banners are out on the Gulf's badlands the next morning.
- The two Holy Military Bases on the western edge were built for the Fog Islands and nothing else; the moment a base goes down, the Fogmen move straight in.
Getting there
Resupply inside the region: Stack, Holy Military Base, Holy Mines.
The nearest city is Squin (Border Zone), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Border Zone |
| Dreg |
| Floodlands |
| Fog Islands |
| Obedience |
| Okran's Pride |
| Rebirth |
| Vain |
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.