Kenshi.zoneWorld Encyclopedia

Deadhive OverrunReport

English:Deadhive Overrun · Locations

A dead town on the northern rim of Okran's Gulf, hard up against the Fog Islands, now held by Fogmen. What is left on the ground is somebody's kitchen and a pile of training-grade blades; the only thing here actually worth money is a Fog Prince Head, 6,000 Cats.

🗺 See this place on the map ↗

Deadhive Overrun is the ruin of a town that has been taken over by Fogmen. It sits on the northern edge of Okran's Gulf, with the Fog Islands immediately beyond it.

Deadhive Overrun, taken over by Fogmen
Deadhive Overrun, taken over by Fogmen

Its position in the zone is unusual. Everywhere else in Okran's Gulf the Holy Nation is still in business — the town, the mines, the military bases all function. This is the one settlement that no longer belongs to any human faction, which is why the wiki files it under the zone's Ancient Locations rather than alongside living places like Stack.

What there is to take

The short answer: aside from a Fog Prince Head, nothing substantial.

Left lying around

Item
Damaged Book
Iron Plates
Small Emperor Statue
The Holy Flame
Wooden Bowl
Cup

That list is a piece of writing in itself. A ruined book, an emperor figurine, a copy of the Holy Flame, a bowl and a cup. No armoury, no strongbox — just the things a household ate off, still where they were left.

Weapons that can spawn

The site also spawns low-grade weapons, which may be made by Unknown or Ancient:

Flesh Cleaver, Mercenary Club, Horse Chopper, Iron Stick, Long Cleaver, Ninja Blade, Topper

TipUnknown is the lowest manufacturer tier in the game — less damage than any other maker, and a 0.3x price multiplier. That weakness is exactly the point: junk blades are the best training weapons available, because at Rusted Junk quality you gain more experience while doing less damage. For a young squad, that is what this ruin is actually for.

The one thing here worth real money

Fog Princes turn up wherever Fogmen gather. Each carries a Fog Prince Head — an item found only on Fog Princes, and taking it off a living one kills it instantly.

Sell it to any vendor who can cover the price and you collect the 6,000 Cats bounty. It is the cleanest payday in this corner of the map.

What is waiting for you

Fogmen do not fight like anything else in the game, and you need to know how before you walk in:

NoteSkeletons do not get carried off. Fogmen only haul away non-Skeleton characters. Sending a Skeleton in to do the looting is far safer than sending a human — the single most useful tactical fact in this half of the map.

Whose town was it

The wiki reads this as a settlement that used to be under Holy Nation control. What is genuinely open is how it ended up like this — did the Fogmen storm it, or did people leave first and the Fogmen move into an empty shell?

The wiki argues for the second, and the argument is built entirely out of the game's own rules:

  1. Holy Military Bases only become Fogmen-occupied once the Holy Nation's military evacuates, and that evacuation is triggered by Holy Lord Phoenix being taken out.
  2. The Hive Queen's death spawns Fog Deathyards in Okran's Gulf, but it does not flip settlements like Stack, the Holy Mines or the Holy Military Bases into Fogmen hands.
  3. Fog Deathyards only start infiltrating out of the Fog Islands once Phoenix is dead.

Put together: in this game, Fogmen do not take a defended Holy Nation settlement away from it. Somebody has to leave first. Hence the wiki's conclusion that this place was abandoned before it was occupied.

As for why it was abandoned, the wiki offers a distinctly unromantic answer: given the distance to everything else, it was probably a minor frontier outpost that served too little purpose to be worth holding.

That reading matches the zone page, which notes that Okran's Gulf is heavily fortified in the south (Stack holding the line against the Shek) and the west (two Holy Military Bases thinning out Fogmen) but thin in the north, up towards Obedience — thin because of this.

The name gets reused

"Deadhive Overrun" is a reusable override name in Kenshi, not the private name of this particular ruin.

The page states it plainly: harm a Hive faction's Hive Queen and that faction's villages can turn into something like this. The worked example is the Western Hive's Distant Hive Villages — kill or kidnap The Queen and both of them fall to Fogmen, under the internal override name "Deadhive Overrun West".

NoteSo a "Deadhive Overrun" in somebody else's screenshot is not necessarily this one. This article is about the ruin on the northern rim of Okran's Gulf, which is there from the start with no world state required.

Getting there

Is it worth the trip

Depends entirely on where your squad is.

Your situationVerdict
Early game, short on training weaponsWorth it. A rack of Unknown-grade junk is ideal for grinding attack, dexterity and defence.
After quick cashWorth it — if you can win. One Fog Prince Head is 6,000 Cats.
Hunting gear, blueprints or ancient techNot worth it. None of that is here.
Already heading for the Fog Islands or MongrelStop in. It is on the way, and it is the last landmark that tells you the rules are about to change.

See also