Holy Mines (Skinner's Roam)Report
English:Holy Mines · Locations
Holy Nation mining operations run on slave labour — five of them across the continent, three in Skinner's Roam. Dig by day, caged by night, with a High Overseer in charge. You cannot buy slaves here, but you can carry them out one at a time.
Holy Mines are not one place but a series of similar minor outposts in Holy Nation territory. They are mining operations that use slave labour, managed by High Overseers.
There are five Holy Mines in total:
| Region | Count |
|---|---|
| Skinner's Roam | 3 |
| Okran's Gulf | 2 |
How the place runs
Dig by day, caged by night.
Lower Servants — along with any enemies captured from the surrounding area, such as bandits — are kept caged in Slave Shops during the night and made to go to work during the day.
Lower Servants are mostly criminals sentenced to repentance through prison labour, drawn from groups like the Starving Bandits and Dust Bandits. They are worked by Slavers hired by the Holy Nation as well as by Holy Nation soldiers. The wiki records a telling detail: the Slavers generally hurl insults at them, while the soldiers prefer to remind them of the virtues of serving Okran.
Garrison
| Unit | Composition |
|---|---|
| Holy Mines Boss x1 | 1x High Overseer, 6x Paladin |
| Holy Farm Cage Guards x2 | 1x Slaver, 3x Holy Sentinel, 3–6x Lower Servant |
| Holy Gate Guards Small x1 | 2–3x Holy Sentinel |
| Holy Materials Storage x2 | — |
| Holy General Storage x1 | — |
High Overseers look similar to High Paladins, but they carry no Paladin's Cross and wear no helmet. Despite the High Paladin colours, they are no stronger than a regular Paladin.
Tactics
With Stealth and Assassination around 50, a Holy Mine can be cleared without a straight fight — knock people out and kidnap them one by one.
World states
Holy Mines are affected by several world states, producing different town overrides:
- Destroyed
- Taken by the Shek Kingdom
- Taken by Kral's Chosen
- Taken by the Slave Traders
Skinner's Roam also contains the already-abandoned Holy Mine Ruins — the Holy Nation pushed its mines all the way to the edge of the Deadlands, and after the sand walls swept through, kept the dead ones on its books anyway.
Discovered by
Reading the Glorious Holy Map reveals all Holy Mines at 100%, along with the Holy Farms, Holy Military Bases, Bad Teeth, Blister Hill and Stack. The map's own description is candid: "Some of the farms and mines can be good for trading."
What it means for the player
Holy Mines are the easiest place to pick up people inside Holy Nation territory. Freed Lower Servants will follow the player for a while and then open dialogue; pick the right options and you can recruit them.
For an anti-slavery run these five mines are the most direct lever available: small, lightly garrisoned, and each one already holding people.