Wild BullReport
English:Wild Bull · Creatures
Herd herbivores that never start the fight — but each one drops 10 Raw Meat, making them one of the best-value hunts in the early game, provided you can take the charge.
Wild Bulls are herbivores that roam the wilds in herds. They are peaceful and will not attack anyone unprovoked — which by itself is a rare property among Kenshi's animals.
Appearance and identification
Stocky, muscular quadrupeds shaped much like real bovines, with two additions: a prominent bony faceplate and a ridge along the back.
They almost never appear alone. A standard squad is 3 to 6 adults with 0 to 3 pups; Skinner's Roam also spawns full herds of 8 to 16 adults with 0 to 7 pups.
Where they live
| Zone | Density |
|---|---|
| Skinner's Roam | Primary habitat, full herds |
| Berserker Country | Scattered |
| Okran's Gulf | Scattered |
| Vain | Scattered |
Bulls also travel with wandering Nomads and are found in Settled Nomad Villages.
Combat threat
A Wild Bull's attributes are only 20 across the board, which is low. But they have a charge attack, and their damage structure is on a par with the spiders:
Cut = 23 + roughly 0.88–0.91 × (Martial Arts + Dexterity), where the 23 is minimum cut damage of 13 plus 10 points of pierce. Blunt scales off Strength.
In practice an angry bull does serious damage to a lightly armoured character, and with 153–259 blood and 90–211 on head, chest and stomach, it is not a target you drop in two swings.
Two details that matter in the field:
- The legs only have a 20% chance to be hit. Most creatures have 100% hit chance on every body part; a Wild Bull's two hind legs sit at 20% — crippling its legs to stop it is very hard to do on purpose.
- Combat move speed multiplier of 0.6. It slows the moment a fight starts, and since you are not the one being hunted, disengaging is easy despite its high base speed of 9–31 mph.
Their self healing is on (heal rate 2), so a bull you half-fight and walk away from will patch itself up. If you are hunting, finish the job.
Drops and use
Wild Bulls are among the best-value early hunts in the game:
| Item | Quantity |
|---|---|
| Raw Meat | ×10 |
| Animal Skin | ×4 |
| Animal Horn | ×2 |
Ten Raw Meat per bull is a significant number early on. A five-person squad taking down one bull has solved several days of food; a whole herd is a walking granary. The hide and horn provide steady cash on top.
As with every animal, removing the death items from a knocked-out individual kills it on the spot.
Three kinds of bull
| Kind | Source | Notes |
|---|---|---|
| Wild Bull | Wild herds | Higher cutting damage |
| Domesticated Bull | Bought from Holy Farms | Weaker in combat, due to the damage formula |
| Pack Bull | Trade Caravans | On a par with Wild Bulls, higher cutting damage |
In other words, wild and caravan bulls fight better than farm-bought ones. If you are buying a bull partly to have it soak hits, that difference is worth knowing.