Kenshi.zoneWorld Encyclopedia

GarruReport

English:Garru · Creatures

A herbivore found all over the map, ridiculous to look at and absurdly hard to put down; it will not start a fight, but move around near one and it will wipe out an entire bandit squad.

Just stand still for a while and they'll leave you alone. — in-game dialogue

The Garru is the most widely distributed large animal in Kenshi, migrating in herds with their pups across deserts, hills and wastelands alike. Its design looks deliberately comical: floppy long ears, a hollow tail, a camel-like hump, wrinkled hide and an exaggerated set of buck teeth.

Which is precisely why it is one of the most underestimated animals in the game.

An untextured development-stage Garru model, wearing the Garru Backpack that carries trade goods
An untextured development-stage Garru model, wearing the Garru Backpack that carries trade goods

Defensive: stand still

The Garru is not territorial and it is not a predator. It is defensive — neutral by default, but provokable.

The trigger is "getting too close while still moving". A wild Garru will growl a warning first; at that point stopping everything (turn off job assignments, press R to halt) will settle it down again. Simply keeping your distance works just as well.

A squad member with the "Smart" personality will tell you to stand still at exactly that moment — and he is right. Conversely, a "Maniacal" or "Dumb" character may taunt them and drag the whole herd into combat. Any other squad that picks a fight with a Garru will also pull the entire herd in.

TipThe Garru's vision multiplier is only 0.5, one of the worst values in the game. In practice they can barely see you — keep your distance and almost nothing can go wrong.

They hit hard when they do fight

Once provoked, a Garru is a genuinely difficult opponent. They routinely wipe out entire squads of hungry bandits who came for the meat, and can occasionally drive off a small group of Beak Things.

It feels exactly the same from the player's side. In one stream HeroInHisHead took his best fighters out specifically to hunt Garru, could not even bring down a pup, got trampled by the herd instead, and came away with nothing after two days[V1 0:04:22]. Those 10 units of raw meat look like the best early food source available; in reality they are meant for a squad that can already fight.

The reason is not damage output but durability and combat resolution:

Its damage profile is worth noting because it is completely unlike most animals:

VariantCutBlunt
Variant 19.2 + 0.35875×(Martial Arts + Dexterity)13 + Martial Arts(0.0234) + Strength(0.0702)
Variant 29.2 + 0.3659×(Martial Arts + Dexterity)13 + Martial Arts(0.0312) + Strength(0.0936)
Variant 39.2 + 0.37305×(Martial Arts + Dexterity)13 + Martial Arts(0.039) + Strength(0.117)

Those 13 points of blunt are a flat value, unaffected by stats. The same "9.2 cut plus a flat 13 blunt" profile is listed for the Domesticated Bull, while the Gorillo gets "5.2 cut plus a flat 13 blunt".

The real gap is in the pierce multiplier. The vast majority of an animal's damage actually comes from that multiplier, and the Domesticated Bull / Pack Beast line sits at just 0.4 — the lowest entry in the comparison table in the Guide to Animals (Wild Bulls, Pack Bulls and Crabs are 1.0; Goats and Bonedogs 0.5). A Garru's damage ceiling is therefore far below a Beak Thing's or a spider's, and it is unremarkable as a combat pet.

TipPierce damage is mitigated the same way harpoon damage is, so heavy armour eats a huge share of it. Animals only reach absurd numbers through their pierce multiplier, which is why heavy armour works so well against them — and the Garru, whose multiplier is low to begin with, struggles against armour even more.

Pack Beast: the domesticated Garru

The domesticated Garru has its own entry name in game: the Pack Beast, with base stats of 22. They are the transport backbone of the Traders Guild, the nomads and the Western Hive caravans, and they double as escorts — they will actively join in when a caravan is attacked.

Garru Backpack:

PropertyValue
Weight6 kg
Pricearound 2,000 Cats
Encumbrance reduction−90%
Combat skill−4
Athletics effect1.00x
Combat speed0.80x
Trade goods stacks6 stacks

It can be bought at the adventure shops in World's End and the Shek Kingdom, and from animal or farm traders in most towns.

The trade-off against the Bull Backpack is clear-cut: the Garru Backpack holds 6 stacks against the bull's 5 at the same volume, so it is more efficient to load; but the Garru Backpack has a lamp attached that cannot be switched off short of removing the whole pack, which badly compromises night-time stealth. That lamp is arguably a small plus for a night-fighting crossbow user.

Other practical differences:

Spawns and distribution

Wild Garru appear almost everywhere on the map: Bonefields, Border Zone, Flats Lagoon, Forbidden Isle, Heng, High Bonefields, Leviathan Coast, Purple Sands, Shem, Shun, The Great Desert, The Hook, The Unwanted Zone and Vain.

Two spawn formations:

NoteWhen you run into a full herd of 15 adults, "stand still" stops being advice and becomes an order. Once the whole herd engages, that is close to 20 targets that cannot be staggered coming at you at once.

Creatures overview, Beak Thing, Bonedog, Traders Guild, Items overview

Video citations

  1. Kenshi | IT'S NOT GETTING EASIER!! | Let's Play Kenshi Genesis (Ep. 3)HeroInHisHead