Kenshi.zoneWorld Encyclopedia

Leviathan CoastReport

English:Leviathan Coast · Locations

Coastal green plains. No man's land.

🗺 See this place on the map ↗

A wet green coast at the continent's northern tip. The Empire's watchtowers are still standing; the people inside them left a thousand years ago. There are no towns here, no bandits and no order — only Leviathans taking their walks across the ruins, and the Beak Things waiting at their feet for a Garru to stray.

Terrain

The terrain is Coastal green plains.

Who holds it

No man's land

Settlements

NameType
Lost ArmouryAncient site
Old Empire WatchtowerAncient site
Lost LibraryAncient site

Wildlife

Leviathan, Beak Thing, Garru, River Raptor, Bonedog

Notable units

NameTypeWhereNotes
Beak ThingHostile wildlifeRoaming across the whole region, and randomly generated Beak Thing nests (the highest-weighted nest type in this region)The thing to fear most in this region. It runs faster than a person, so however high your Athletics you cannot shake it off, and once it catches up it starts eating people who are not yet dead. This region is one of their core spawn areas, so think it through before taking one head-on; if you do run into one, breaking line of sight and going back into stealth is often more useful than running for it.
Tech HuntersHostile squadWanders around the ruins across the whole region (in groups of one to five)Do not let your guard down just because they are friendly elsewhere: the Tech Hunters squads by the ruins in this zone may turn it around and accuse you of "posing as Tech Hunters", and attack the moment they have said it. They do not turn on you every time, but this coast does not have a single town, and if they do there is nowhere to hide.
CannibalsHostile squadThe southern edge of this region, on the side toward the Cannibal PlainsThere are no bandits along the whole coast, with one exception in the south: go too close to the Cannibal Plains and the bands of Cannibals that wander over from there will come for you. Building your base further north avoids them entirely, at the cost of a longer trade route.
Security SpiderHostile wildlifeLost Armoury (there are three in this region)Machine spiders that guard the ruins, a step stronger than the Iron Spiders out in the wilds. Not every armoury has them stationed inside, but where they are, they come as a group, holed up in cramped interiors, and they do not leave the spot after a fight — when someone who was knocked out wakes up, they are still standing right there. A single swing can catch two characters at once if they stand too close, so keep your positions apart. If your Stealth is high enough, going around them is more practical than beating them.
LeviathanHostile wildlifeWanders the plains throughout the region, alone or moving as a family with its youngIt does not go looking for trouble under normal circumstances, but a lone individual may claim territory against a party of three or more and then charge the whole party — roughly a 10% chance against three, about 30% against four or more, and about 50% against six or more. It moves slowly and its detection range is small, so if you run you can usually get away; but once it lands a hit, its area attacks are heavy enough that a single stomp can trample an unprepared party. Attack any one of a family and the whole family fights back.
BonedogHostile wildlifeAround randomly generated wolf densWolf dens grow along this coast, with up to seven wolves to a den. They defend the den fiercely, and if your route hugs a den you can expect the whole pack to close in on you; going around where the dens are is worth more than beating them.

History

Building a base here

The channel's verdict: Recommended

NoteDrawn from Paul Rogers Gaming's location-guide videos. This is the video author's judgement, not an official ruling from the game.

Getting there

There is no settlement in this region. Check that your food and bandages will last the whole crossing before you enter.

The nearest city is Cannibal Capital (Cannibal Plains), just across the border.

This region borders only 2 others, so a wrong turn means backtracking the whole way.

Regions you can walk into directly from here:

Region
Cannibal Plains
The Iron Trail
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.

Video citations

  1. Why You Should Settle Leviathan Coast | Kenshi Location GuidePaul Rogers Gaming
Categories: LocationsBiome