Reaver BloodedReport
English:Reaver Blooded · Characters
The main force of the Reavers. Shoddy armour, a Short Cleaver, unremarkable stats — the dangerous part is a behaviour flag: any character who goes unconscious near a Blooded gets shackled and carried off.
Reaver Blooded are the main force of the Reavers. Of the three units you meet most often in this faction, the Ironclad is the squad leader, the Reaver Slave is the loot, and the large group in between is the Blooded.
Why they are worth knowing separately
Their stats are not impressive. Their armour is Shoddy grade with only a 20% chance of rolling up to Standard, and their weapon is a Short Cleaver. One at a time they are not a problem.
The problem is a hard-set behaviour: a Reaver Blooded will enslave any unconscious character nearby.
That is a different matter from whether you can win the fight. Kenshi fights usually end in unconsciousness rather than death, and being knocked out somewhere else just costs you time; being knocked out in front of the Blooded means waking up in a cage in Ark or a Reaver Camp. The Basic First Aid Kit they carry is not kindness either — it keeps the captive alive long enough to arrive.
Where you meet them
They garrison Ark and every Reaver Camp. In the open they appear as patrols across Greenbeach, Stobe's Garden, The Crags, The Outlands and The Pits East.
The standard patrol is 1 Ironclad plus 4–7 Blooded plus 1–6 Reaver Slaves. A single Reaver Camp garrison holds roughly 11–17 Blooded.
Equipment
A quarter of them carry a crossbow — one of the Oldworld Bow MkI, Ranger or Spring Bat. The other three quarters have nothing but the Short Cleaver.
Weapon manufacture is weighted Ancient 200, Unknown 50, Catun Scrapmaster 50, so most of what they carry is Ancient-made. Armour is always the same set: Hack Stopper Jacket, Hack Stopper Pants and Plated Longboots.