GreenbeachReport
English:Greenbeach · Locations
Coastal grassland. Crab Raiders. Main settlements: Crab Village.
Contents
A stretch of coast that is unnaturally green for the forbidden south-east: 75% fertility, iron everywhere — and then you notice that what runs across it is crabs, and what stands behind the grass is people who have forged themselves into crabs. This is the northernmost nail the crab people have driven in, and the Reavers have been trying to pull it out ever since.
Terrain
The terrain is Coastal grassland.
Who holds it
- Crab Raiders Controls
- Reavers Patrols
Settlements
| Name | Type |
|---|---|
| Crab Village | Village |
Inhabitants
Faiths: Crab worship
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| Crab Man | Merchant | Crab Village, the Crab Shop | A randomly named Crab Raider trader who will sell you crabs whether or not you are allied with them; the shop also keeps 4–8 young crabs. Kill or capture the Crab Queen and the shop is gone. |
| Crabsmith | Merchant | Crab Village, the Crab Smithy | Sells the full crab armour set (Crab Helmet, Crab Armour, Crab Trousers, Crab Shoes) and the blueprints for them, plus blackened chainmail and a handful of first aid kits. The Crab Helmet is the best headgear for crossing the Sonorous Dark and the Ashlands, which makes the trip out here worth it on its own. |
| Crab Raiders | Hostile squad | Wanders and patrols the wilds throughout the region; also has the stronghold of Crab Village | The bandits who control this area. The patrols out in the wild attack anyone they see; a patrol is usually eight to fourteen people in Crab Armour, leading four to ten crabs as well, so you face two kinds of enemy at once. Crab Village is their base: every bed in the village is free, and the shop that sells crabs will trade even with people who are not allied with them. Once the Crab Queen is down, the patrols shrink to a remnant of one raider with three to five crabs. |
| Reavers | Hostile squad | Patrols roaming the wilderness across the region (while Valamon is alive); if the Crab Queen is dead or imprisoned while Valamon is alive and free, Crab Village falls into their hands | The other side of a long fight with the Crab Raiders; they will take you on along the way as well. A patrol is led by one 鐵甲掠奪者, with four to seven 染血者, dragging along one to six Reaver Slaves. Their way is not to kill you: they carry people off and press them into service, throwing them onto the front line to prove their worth there, or die there. |
| Crab | Hostile wildlife | Roams across the zone, alone or in groups; there are also randomly appearing Crab nests, with at most six nests in the zone at the same time | Wild Crabs are hostile as a rule. They walk very slowly and you can outrun them, but they hit hard, and one claw can sweep two people at once. A crab nest holds five to thirty young crabs, and the pile of crab eggs on the ground can only be sold, not hatched. While you are wearing dyed Crab Raiders armour, wild crabs treat you as one of their own. |
| Beak Thing | Hostile wildlife | Roams the whole zone, in groups of one to three | The thing in this region most likely to get you killed. It runs faster than a person and cannot be shaken off, and anyone who goes down it eats starting from the feet, still breathing or not. If you cannot beat it, do not let it see you — breaking line of sight and then crouching into stealth is usually enough to get away, and it is easier to hide at night. |
History
- The crab people pushed north out of Crab Town in The Pits East. Greenbeach's Crab Village is the outermost of the three settlements, and the first to draw blood with the Reavers.
- The moment the Crab Queen falls the flag changes here: if Valamon is still alive it becomes Reaver ground, and if he is not it simply rots into ruin.
Building a base here
The channel's verdict: Recommended
- Fertility Green fertility 100% and arid fertility 50, so one and the same plot will grow Greenfruit, Hemp, Cotton and Wheatstraw — and the arid fertility means even Cactus is viable.[V1 0:00:00]
- Copper Copper is abundant but only average in quality, rated 55; most copper nodes take two miners at once, which makes up for what the quality lacks.[V1 0:00:33]
- Copper Copper is abundant but only average in quality, rated 55; most copper nodes take two miners at once, which makes up for what the quality lacks.[V1 0:00:33]
- Copper Copper is abundant but only average in quality, rated 55; most copper nodes take two miners at once, which makes up for what the quality lacks.[V1 0:00:33]
- Copper Copper is abundant but only average in quality, rated 55; most copper nodes take two miners at once, which makes up for what the quality lacks.[V1 0:00:33]
- Defensible terrain There are small plateaus that work as chokepoints, and waterside spots where attackers have to swim before they can so much as touch your front gate.[V1 0:04:29]
- Defensible terrain The coastal spot the video recommends has water on three sides, and on top of that enemies face a long trek to reach it — which hands you preparation time for free.[V1 0:05:35]
- Raids Once you are allied with the Crab Raiders, only three things still raid you — Beak Things, wild crabs and Reavers — and wild crabs are too slow to catch your characters.[V1 0:02:15]
- Raids Beak Thing nests cannot spawn here, so their numbers are far lower than around Heft, the Bonefields and The Crater — which makes the Reavers the one thing you actually have to defend against.[V1 0:02:50]
- Distance to supplies Every crab settlement has a Crab Smithy trader, each holding somewhere upwards of 20,000 Cats, so what the base produces does not have to be hauled all the way to a big city before it can be sold.[V1 0:03:23]
- Distance to supplies A short trip north-west brings you to Black Scratch, where the Robotics Workshop, the Great Library for blueprints, the Ranger Shop, the Farm Shop, the Mechanical Shop and mercenaries for hire are all on hand.[V1 0:03:56]
NoteDrawn from Paul Rogers Gaming's location-guide videos. This is the video author's judgement, not an official ruling from the game.
Getting there
Resupply inside the region: Crab Village.
The nearest city is Black Scratch (The Outlands), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Stobe's Garden |
| The Outlands |
| The Pits East |
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.
Video citations
- Why You Should Settle Greenbeach | Kenshi Location GuidePaul Rogers Gaming