Slave Farm SouthReport
English:Slave Farm South · Locations
The slave camp of The Hook, and the place you are most likely to wake up in after being knocked out anywhere in the region. It is Grace's residence, Clownsteady's granary, and the slave camp with the most clearly documented escape route in the game.
Slave Farm South is a slave camp in The Hook, run by the Slave Traders. It is not the kind of location you put on an itinerary — it is a place you very probably do not walk into under your own power. Get knocked down anywhere in this region, get shackled, and this is what you see when you wake up.
Two ways in
There are only two intake routes, and both are short:
- Characters taken by the Slave Traders or the Slave Hunters are marched straight here.
- Characters who break the law in Drifter's Last are handed over to the slavers by the town itself.
The second route is what actually makes this camp matter. The Hook holds two United Cities towns with completely different ends to their justice systems: Clownsteady locks you up, Drifter's Last sells you — and the buyer is here. One region, two towns, two fates.
What is here
Slave camp state (default)
The building list reads like an operating manual: one Noble House (where Grace lives), one Slaver Bar, three Slave Shops, a Slaver Barracks, five Slave Cage Shacks, a small generator shack with generators, and farmland outside the walls.
There is also one fixture you rarely see elsewhere: a Corpse Furnace. The game's own description of it is a single line — "A safe and efficient way to deal with corpses. Bodies attract predators, predators eat you." A farm that needs a standing furnace has written its own mortality rate into its building list.
Security is two Work Camp Gate Guards plus a full Slaver Barracks. As for what the "shops" here sell — all three are Slave Shops, and the stock on the shelves is people.
Farm town state (after the Free Traders take over)
When the Free Traders take the site, the vendor list changes completely.
The same patch of ground sells exactly opposite things in its two world states: one sells people, the other sells dinner.
Who lives here
This is the home of Slave Mistress Grace. She is a noble of the Traders Guild, a Scorchlander, carrying a Meitou-grade Wakizashi and surrounded — as guild nobles always are — by four Empire Noble Guard Hooded and four Samurai Heavy.
There is no official bounty on her, but she carries money 90% of the time, somewhere between 1,000 Cats and 5,000 Cats, along with an Advanced First Aid Kit, Luxury Goods, Hashish and Grog.
How to get out
This is one of the very few places in the game whose escape routes are spelled out explicitly. Both are worth remembering.
After it falls
The camp's survival hangs on two people:
| Condition | Result |
|---|---|
| Grace killed or imprisoned | Slave Farm South falls to ruins |
| Grace and the Slave Market Master both killed or imprisoned | The Free Traders take over and half-rebuild it into a farm town |
The Free Traders version deserves one extra note: it still shows a town icon on the map, but it is actually smaller than before — more buildings destroyed than rebuilt. The site is a slave camp partially converted into a farm town, and the trade culture changes with it: Free Traders Trade Culture applies, and the Empire Southwest Trade Culture disappears from the location entirely.
What it means for the player
- Early on, its significance is mostly negative. Operate in The Hook and a single squad wipe can put your whole party in here. Check that everyone is carrying lockpicks before you set out.
- It is the head of a supply line. Clownsteady eats off this farm and the Slave Markets; break it and that town starves. Kenshi rarely offers a clean good deed.
- Two heads decide its ending. Take out Grace alone and the site becomes rubble; deal with the Slave Market Master as well and the same ground becomes a farm town with a bakery and fish shops. The difference is not how hard you hit — it is whether you finished.
See also
- Slave Mistress Grace
- Slave Market Master
- Slavery
- Traders Guild
- United Cities
- Drifter's Last
- Clownsteady
- Locations
Sells
Vendors here stock 16 items in total, grouped by category — every entry links.
Nutrition
Bread, Cooked Vegetables, Dried Fish, Dried Meat, Foodcube, Gohan, Grand Fish, Meatwrap, Rice Bowl
Items
Bloodrum, Cactus Rum, Greenfruit, Grog, Sake, Water Jug, Water
Vendors and stock here
Compiled automatically from the wiki's vendor data: shops that can appear in this settlement and what they may carry. Actual stock varies with world state and randomisation.
Bakery
Bloodrum, Bread, Cactus Rum, Cooked Vegetables, Dried Fish, Dried Meat, Foodcube, Gohan, Greenfruit, Grog, Meatwrap, Rice Bowl, Sake, Water, Water Jug
Farm Shop ×2
Basic First Aid Kit, Bread, Bull Backpack, Cactus, Cotton, Dried Meat, Garru Backpack, Greenfruit, Raw Meat, Riceweed, Water Jug, Wheatstraw
Fish Shop ×2