Kenshi.zoneWorld Encyclopedia

ShunReport

English:Shun · Locations

Coastal wasteland. No man's land.

🗺 See this place on the map ↗

The most thoroughly forgotten patch of the continent's south-west corner: six Lost Libraries, a few armouries, and an abandoned town that did not even leave its name behind. Full marks for fertility and nobody farming it, because everything worth having is locked inside the ruins, and inside the ruins sit Security Spiders.

Terrain

The terrain is Coastal wasteland.

Who holds it

No man's land

Settlements

NameType
Ancient Tech LabAncient site
Lost LibraryAncient site
Lost ArmouryAncient site
Armoury RuinRuin
Library RuinsRuin
Abandoned TownRuin

Inhabitants

Races: Broken Skeletons

Wildlife

Skin Spider, Gorillo, Garru, Security Spider, Goat

Notable units

NameTypeWhereNotes
Tora the FearlessHostile bossNot in Shun herself — she is at the Exile Camp south-west of Squin, over in the neighbouring Border Zone; Band of Bones squads only spawn in Shun while she is aliveLeader of the Band of Bones, dehorned and struck off the rolls, then self-exiled into banditry. The spawn condition for Shun's Band of Bones squads is written out as "Tora alive"; the day she dies, no Shek bandit is ever seen here again. When they pay out her bounty, the Shek call her Tora the Gutless.
Band of BonesHostileWanders the zone (weight 1, requires Tora alive)Exiled Shek bandits who have come all the way south from the Shek Kingdom into the United Cities heartland; Shun is about as far south as they range. Poor-grade armour, Ancient-manufacture weapons.
Tech Hunter RuinsNeutralPatrols the zone (groups of 1–5, weight 1)Randomly named Tech Hunter scavenging parties. Shun is one of the few zones where Tech Hunters will open on the player for no reason, so take care. The ones on their own will talk, and there is a chance they agree to escort you free for 24 hours.
Skin SpiderHostileWanders the zone (the highest weight here; squads of 1–3, or swarms of 1–10)The most numerous residents in the zone. They will eat downed organic characters, but they move slowly and an unencumbered character can outrun them. A Desert Sabre or a polearm (both bonused against animals and spiders) is the least trouble.
Blood SpiderHostileThe six Lost Libraries (often guarding them in large packs)Tougher than the Skin Spider, and crossbow bolts hit it so rarely that ranged fire is not worth planning around. Clearing all six Lost Libraries yields roughly 8 Ancient Science Books, 25 books, 75 sheets of parchment, 40 old maps and 500–600 Damaged Books; the paper alone sells for over 23,000 Cats.
Security SpiderHostileLost Armoury, Ancient Tech LabRuin-guardian machines a cut above the Iron Spider, usually packed into cramped rooms where one swing catches two people. The Lost Armoury's lock is among the highest-tier in the game; without the Lockpicking for it, the options are force or stealth.
Broken SkeletonHostileAncient Tech LabOld-world Skeletons left unrepaired, still carrying out orders a thousand years old. Shun's Ancient Tech Lab is guaranteed to produce at least one AI Core (average price around 25,000 Cats), which makes it the most dependable class of AI Core source in the game.
GorilloHostileWanders the zone (solitary, weight 4)A lone beast with alarming strength, and effectively a death sentence for a starting squad. When it and the Skin Spiders go at each other, that is your window to loot the bodies.
GarruNeutralWanders the zone (wild pack-beast herds, weight 3)You can lure them into the guards at the Lost Armoury and the coastal Lost Library and strip both places while the two sides fight — by common consent the cheapest way to loot Shun.
GoatNeutralWanders the zone (wild goat herds, weight 4)Shun has almost no resupply points; wild goats are the only meat on the ground in this field of ruins.

History

Building a base here

The channel's verdict: Recommended

NoteDrawn from Paul Rogers Gaming's location-guide videos. This is the video author's judgement, not an official ruling from the game.

Getting there

There is no settlement in this region. Check that your food and bandages will last the whole crossing before you enter.

The nearest city is Clownsteady (The Hook), just across the border.

Regions you can walk into directly from here:

Region
Arach
None Coast
Spider Plains
The Crater
The Hook
Watcher's Rim
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.

Video citations

  1. Why You Should Settle Shun | Kenshi Location GuidePaul Rogers Gaming
Categories: LocationsBiome