Northern CoastReport
English:Northern Coast · Locations
Coastal greenland. No man's land (nominally the Holy Nation's northern frontier). Main settlements: Fishing Village.
The northernmost edge of the Holy Nation's map, where in practice one Deadcat fishing village is all that still has its lights on. Cannibals drift over from the west, Cannibal Hunters follow them in, and a few herds of oblivious Goats are caught in between.
Terrain
The terrain is Coastal greenland.
Who holds it
No man's land (nominally the Holy Nation's northern frontier)
- Deadcat Present
- Cannibals Roaming
- Cannibal Hunters Patrols
- Flotsam Ninjas Patrols
- Tech Hunters Patrols
- Starving Bandits Present
Settlements
| Name | Type |
|---|---|
| Fishing Village | Village |
| Ghost Village | Ruin |
Inhabitants
Races: Scorchlander, Greenlander, Skeleton
Faiths: Okran
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| Hobbs | Recruitable | Around the Deadcat Bar in the Fishing Village | A mad old man fond of telling legends, and he spawns in this fishing village more often than anywhere else; humour whatever he is going on about and he joins for free, which makes him many players' earliest squad member (insult him and the chance to recruit him is gone for good) |
| Horse | Recruitable | The Deadcat Bar in the Fishing Village | A Shek treasure hunter wearing red war paint no other Shek warrior has, specified to appear in the Northern Coast fishing village |
| Soman | Recruitable | The Fishing Village | A female recruit whose family fishing trade has gone under; she says she has been piecing blueprints together since she was small, and is better with engineering than with nets |
| Green Finger | Recruitable | The Fishing Village | A farmer who has had enough of living next door to the Cannibals; cowardly personality, and the cheapest unique recruit in the zone |
| Deadcat Bar | Merchant | The Fishing Village (Northern Coast) | A bar and cheap bunkhouse inside a swamp dome — the only place in the zone where you can sleep or pick up unique recruits |
| Deadcat Big Shop | Merchant | The Fishing Village (Northern Coast) | The zone's only general goods trader, with a fishmonger alongside it; outside this village the entire Northern Coast has no place to trade at all |
| Cannibals | Hostile squad | Wanders across the whole region; there are also randomly generated Cannibal camps (one of the most common camps in this region) | Groups of six to twenty-five. They charge at anyone they see, and those they knock out are carried off to their camp and locked in cages; once the cages are full they start beating prisoners to death and throwing them into the cooking pit. This area sits between the Cannibal Plains and Darkfinger and is the corridor they must pass through as they spread south, so you run into them more often than the map makes it look. |
| Starving Bandits | Hostile squad | Roams the whole zone (the northernmost edge of the range of The Holy Nation's 祈禱日, a stretch the patrols cannot cover) | One leader with six to eight followers, and all they ever talk about is taking your food. Their gear is ragged and each of them is weak, but they come as a whole group at once, and for a squad that is just starting out they really can be a disaster. After knocking you out they usually only take the food and leave; the rest of your belongings are normally still there — but raw meat taken off your animals amounts to killing the pet outright. |
| Bonedog | Hostile wildlife | Randomly generated wolf dens, and roaming across the zone (nocturnal packs of at most six) | Wild Bonedogs are territorial, and will pounce as soon as you come near their patrol routes or their dens. They follow the smell of corpses, so you run into them most easily around battlefields and beside bodies. They do not chew on people who are still alive, but their bites are fast and they hurt. |
| Samurai Rogue | Hostile squad | Roams the whole zone (appears only under a specific world state) | Only after Inaba, Yoshinaga, Nagata, Sanda and Emperor Tengu are all out of play do these masterless former imperial samurai start spawning in this zone, in squads of four to thirteen. They still wear Samurai Armour and still carry Katanas, but what they say is for you to hand over your food — far more trouble than bandits. |
History
- The Deadcat call themselves the descendants of the rebels — even the name of their state is an insult aimed at Cat-Lon. They outlasted the collapse of the Second Empire; they did not outlast the Cannibals.
- A handful of emigrants who had fled the Holy Nation and the United Cities raised walls and mounted turrets here and built Ghost Village — and then the whole village vanished in a very short space of time, its supplies still lying where they had been left.
- The Holy Nation's prayer day covers the entire Northern Coast — this is as far north as Okran's edicts reach.
Building a base here
The channel's verdict: Recommended
- Distance to supplies The fishing villages are very close, and more importantly World's End is nearby, which has some of the best shops in the game.[V1 0:06:02]
- Distance to supplies The fishing villages are very close, and more importantly World's End is nearby, which has some of the best shops in the game.[V1 0:06:02]
- Tax Being fairly central on the map draws the Holy Nation's attention, so be ready to host a Prayer Day visit.[V1 0:06:36]
- Tax Being fairly central on the map draws the Holy Nation's attention, so be ready to host a Prayer Day visit.[V1 0:06:36]
- Tax Being fairly central on the map draws the Holy Nation's attention, so be ready to host a Prayer Day visit.[V1 0:06:36]
- Tax Being fairly central on the map draws the Holy Nation's attention, so be ready to host a Prayer Day visit.[V1 0:06:36]
- Distance to supplies The fishing villages are very close, and more importantly World's End is nearby, which has some of the best shops in the game.[V1 0:06:02]
- Other Wildlife includes goats, bonedogs and River Raptors, so a leather manufacturing line is entirely workable.[V1 0:07:09]
- Tax Being fairly central on the map draws the Holy Nation's attention, so be ready to host a Prayer Day visit.[V1 0:06:36]
- Hazards None of the environmental nuisances like Beak Things or acid rain — all three north-eastern zones are free of them.[V1 0:07:41]
- Distance to supplies The fishing villages are very close, and more importantly World's End is nearby, which has some of the best shops in the game.[V1 0:06:02]
- Other Wildlife includes goats, bonedogs and River Raptors, so a leather manufacturing line is entirely workable.[V1 0:07:09]
Getting there
Resupply inside the region: Fishing Village.
The nearest city is World's End (Arm of Okran), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Arm of Okran |
| Bast |
| Cannibal Plains |
| Darkfinger |
| Hidden Forest |
| Okran's Valley |
| Sinkuun |