DeadcatReport
English:Deadcat · Factions
A faction of fisherfolk refugees who lost their capital to the Cannibals. They are among the very few groups in the game who genuinely hate Cannibals — and the city still labelled with their name on the map is now the Cannibal capital.
Deadcat is a tiny faction of survivors spread across the fishing villages of the Northern Coast and Dreg. They once had a city of their own. They no longer do — it fell to the ravenous Cannibal tribes, and what is left is a faction of refugees.
Most survivors took up fishing to get by. The Wiki's summary of them is short: generally good people, but times have been hard, which is why they often come across as distant and untrusting of outsiders.
The trap on the map
This is the single most important thing to know about Deadcat.
The fallen city of Deadcat is now the Cannibal Capital. But on the map it initially still appears as the neutral town "Deadcat", and only reveals its real name once you get close. The Wiki states the design intent plainly: to lure the player there, thinking it is a safe haven from the cannibal hordes chasing them.
What is actually inside is a large number of Cannibals and Scrawny Cannibals, at least four Cannibal Chiefs, and — guarded by two of them — the Cannibal Grand Wizard.
Who they are
The Wiki cites a forum post by a Lo-Fi developer in which the Deadcats are described as "Rebel Descendants". Rebels against whom is never stated in game.
Working backwards from the name, the most common theory is that they are the descendants of humans who broke away from the Second Empire and its ruler Cat-Lon — the name "Deadcat" being a standing insult aimed at the hated Emperor. That reading explains why a community of fishermen would call themselves something so strange.
Other possibilities exist: they could equally be rebels against The Holy Nation or the United Cities. The game does not decide.
Where you will meet them
The Fishing Village on the Northern Coast
This is their most complete settlement and the only trading point on the entire Northern Coast. It holds:
- The Deadcat Bar — a bar and cheap inn inside a swamp dome, the only place to sleep in the region.
- The Deadcat Big Shop — the region's only general store, plus a fish seller.
It is also the fixed spawn for several unique recruits: Hobbs, the free old man full of tall tales; Horse, a Shek treasure hunter with red war markings no other Shek carries (4,500 Cats to clear his bar tab); Soman, better at engineering than at fishing; and Green Finger, the cheapest unique recruit in the region.
The Gatherer Village in Dreg
The eastern Gatherer Village holds the unique Suspicious Settler, a Deadcat survivor whose village has already been raided once. Agree to protect him and he will sell you fish; robbing him costs 3 points and attacking him 5 points of United Cities relations, and his two unique pets — the Beloved Goat and the Settler's Pup — will pile in on his side.
The Fishing Village in The Outlands
Relations
| Faction | Standing | Notes |
|---|---|---|
| Cannibals | -100 | Cannibals are hostile to everyone, but Deadcat is one of the few factions that hates them back |
| Dust Bandits | -50 | General hostility |
| Flotsam Ninjas | Allied | Both are people the great powers pushed out |
| The Holy Nation | 0 (aware, neutral) | The Holy Nation knows they exist and does not care |
What they mean for the player
Deadcat offers no quests, no faction perks, and no worthwhile base to raid. Their value is two things, both very practical:
- Supplies and a bed. In a region as bare as the Northern Coast, that fishing village is the only place to buy, sleep and recruit.
- A warning. They are this map's sample of what losing actually looks like — not annihilation, but a handful of households, a barred village gate, and people still going out to fish.