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High Inquisitor ValtenaReport

English:High Inquisitor Valtena · Characters

The de facto commander of the Holy Nation north-eastern front, with more troops under him than the three main Empire nobles combined; he is the only man in the Holy Nation carrying an Edgewalkers-grade weapon, and the only one whose death brings a whole front down with him.

High Inquisitor Valtena is one of the two men at the head of the Holy Nation Inquisition, answering directly to Holy Lord Phoenix, and is stationed in the Inquisition quarters of the military camp at the eastern border fortress of Okran's Shield.

Valtena you'll find in a military outpost, Okran's Shield, on the eastern border. Do not underestimate their hold on the Holy Nation, the two of them are probably smarter than the Phoenix himself — he was born into his role, remember, but those guys earned it with pure Okranite crazy and cunning. — Moll

How many troops he holds

He commands the northern and eastern forces of the Holy Nation army, and the two fronts facing United Cities — Bast and the Skimsands — are almost entirely his responsibility:

NoteIn the game files, Valtena's faction importance is set to 50, while the other High Inquisitor, Seta, rates only 4. He is the real pivot of the Holy Nation military machine.

Combat strength and equipment

His main attributes and six weapon skills all sit in the 77–83 band, with Assassination at 40; his weaknesses are those of most heavily armoured paladins — Dodge and Martial Arts at just 5–11. His weapon is an Edgewalkers-grade Paladin's Cross, worth around 30,383 to 33,138 Cats: he is the only man in the entire Holy Nation to carry an Edgewalkers-grade weapon, one tier above Seta's Catun-grade blade. He also functions as a regular Inquisitor, which means the player can turn bounty targets in to him for payment.

The bounty: one head, five buyers

Hand him toPaymentRelations
Shek Kingdom (Bayan in Admag)40,000 Cats+70 Shek Kingdom, −75 The Holy Nation
Shek Kingdom / Kral's Chosen (Hundred Guardians)40,000 Cats+20
Flotsam Ninjas (Flotsam Village)0 Cats+40 Flotsam Ninjas, −40 Holy Nation
United Cities40,000 Cats+20 United Cities, −50 Holy Nation
Rebel Swordsmen40,000 Cats+20 Rebel Swordsmen, −50 Holy Nation
TipHanding him to Bayan is the single most efficient action available for qualifying as an ally of the Shek Kingdom: +70 relations in one go, plus 40,000 Cats, at the cost of falling out with the Holy Nation for good.

Wrath of God: a variant that never fires

"Wrath of God" is the sustained assault the Holy Nation keeps throwing at the player's outpost after Holy Lord Phoenix has been put down, some 80 strong, with Seta as the default leader. By design there is a variant led by Valtena that ought to take over once Seta falls, but the leader field in the base game is hard-coded to Seta, so the variant never triggers — if Seta goes down and Valtena has not been dealt with first, this event chain simply stalls.

After he falls

Valtena is defeated and the Holy Nation is in a panic. Loathsome. So gutless are the flatskins... — Esata

One reading holds that this line, together with the abandonment of a great many frontier settlements, points to a single conclusion: the moment he dies, the Holy Nation army pulls back to its core territory and gives up the entire border line.

See also

Uses

Holy Chest Plate