Kenshi.zoneWorld Encyclopedia

Hundred GuardianReport

English:Hundred Guardian · Characters

The Shek Kingdom's elite, said to be its hundred best fighters — they hold Admag and Squin, and once you are allied they are the only bodyguards available in Shek territory.

Glory doesn't come to us. We rip it from our enemies with our own hands. Courage. — a Hundred Guardian

Hundred Guardians are the elite of the Shek Kingdom. The name is the definition: they are the hundred best fighters in the kingdom — with the top five most likely counted among The Five Invincibles instead, leaving the remaining ninety-odd seats to them.

NoteThe map string "Shek Kingdom patrol" is a description, not a faction name. The entity you can actually click through to is the Hundred Guardian; for the faction itself see Shek Kingdom.

Where you run into them

They garrison the capital Admag and the city Squin, where they double as the police force.

In the field they appear as patrol leaders. A standard patrol is 1 to 2 Hundred Guardians leading 4 to 8 Shek Warriors, and it is the armed unit a player meets most often in Shek territory.

They are neutral but contemptuous toward humans, calling them "flatskins" like most of the kingdom. They will never roll the Maniacal or Fearful personality.

TipTheir heavy armour makes them very slow. Even a brand-new character can outrun them. Running is a perfectly viable answer to trouble in Shek territory.

Numbers and gear

StatValue
Strength52.8–74.8
Toughness57.6–81.6
Dexterity38.4–54.4
Melee Attack57.6–81.6
Melee Defence48–68
All weapon skills48–68
Randomisation±10

They wear coloured Armoured Rags, Martial Artist Bindings, Samurai Legplates and Plated Longboots, carry a Plank, and keep a Basic First Aid Kit in their inventory. Armour is [Standard] with a 15% chance of [High]; weapons are 13% Ancient and 87% Catun Scrapmaster.

Once allied, you can take one home

After allying with the Shek Kingdom, talk to a wandering Hundred Guardian patrol and they will work for you:

ServiceDuration
Bodyguard72 hours
Guard your outpost48 hours
Honor. I live to fight for my allies. Just show me who I need to fight...

Note that Hundred Guardians on duty inside towns will not follow you — they refuse and redirect you to the patrols outside the walls.

Two very human details:

In nominal Shek holdings such as the Spider Plains, the Hundred Guardian is the only source of bodyguards a player can get.

They come for you too

Flip the relation and this is the force that shows up at your gate:

After Esata falls

One key World State: once Esata has been killed or imprisoned even once, some Shek swear allegiance to Flying Bull, and Hundred Guardians begin spawning as members of Kral's Chosen.

Same people, same heavy plate, different banner. For the player that means the hireable bodyguards of Shek territory gradually turn into a zealot faction that wants you dead.

How many soldiers a hundred people can lead

The wiki works out an interesting piece of arithmetic. Ignoring the ones standing guard in towns and counting only default field squads, a hundred Hundred Guardians are leading roughly 400 Shek Warriors at once — squads average 1.5 Guardians and about 6 Warriors, so 100 ÷ 1.5 ≈ 67 squads, and 67 × 6 ≈ 402.

Using the "Seto Revenge Squad" composition instead (3.5 Guardians to 4.5 Warriors on average), the figure drops to about 128.

Either number leads to the same conclusion: the Shek Kingdom's field army rests on these hundred people.

See also

Shek Kingdom, Shek, Esata, Flying Bull, Kral's Chosen, Admag, Squin

Uses

Samurai Legplates