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Hooded Empire Noble GuardReport

English:Hooded Empire Noble Guard · Characters

The elite bodyguards of the United Cities and the Traders Guild. They follow their noble everywhere, shout peasants out of the way, and attack the ones who do not move. Empire Samurai Armour, a Nodachi, and perception and crossbow skill near zero — pure melee.

Noble guardsmen, outta the way! — Hooded Empire Noble Guard

Hooded Empire Noble Guards are the elite bodyguards of the United Cities and the Traders Guild. Their job is to stay next to a member of the Noble Circle: posted inside the Noble House, out on the street the moment the noble steps out, shouting any peasant in the way aside and attacking the ones who do not obey.

Most players first notice the unit exists because one of them has just shouted that line at them in an Empire town.

Who they follow

They appear in three situations:

SituationNumbers
Noble House and street patrol4–5 per noble
Wilderness hunting partyLed by a Noble Captain, 6 around a Noble Hunter
Lady Sanda's retinueStandard guards plus several unique, better-equipped variants

The wilderness group deserves a separate note. It is outside town, so no city guard rules protect it — but it also means that when you meet an Empire noble party in open country, you are not facing stragglers. It is a full formation of elite melee troops.

The race column is more mixed than you would expect

This unit does not have a fixed race. The game data lists Human, Shek, Hive and Skeleton, with subraces covering Greenlander, Scorchlander, Hive Prince, Hive Soldier Drone, Hive Worker Drone and Skeleton. Female chance is 40%.

So the body taking a blade for a United Cities noble may be a skeleton, or a Hive worker drone. For a state that writes slavery into its law, that list is interesting in itself, though the game offers no comment on it. What is recorded here is only the data.

Statistics: they are blind

FieldRange
Strength, Toughness, Dexterity50–70
All weapon skills50–70
Melee Attack, Melee Defence50–70
Dodge, Martial Arts-4–16
Turrets50–70
Perception-9–11
Crossbows-9–11

Stats randomise by 10 and are then multiplied by each character's racial multiplier.

The bottom two rows are the point. Perception and Crossbows both sit near zero, which means a Hooded Empire Noble Guard has no ranged capability at all and does not see far. Dodge is on the floor with them. These are heavily armoured troops with heavy blades who can only fight at contact range.

The flip side is that melee 50–70 behind a full set of Empire Samurai Armour is overwhelming for an early squad. What kills you is not one of them. It is four to six of them arriving together.

What it costs to fight them

Drawing on them in town means open war with the United Cities or the Traders Guild, and the noble is usually standing right there, so it will not end with the guards. The wilderness group carries no such penalty, but the Noble Hunter will greet you first.

The valuable thing on the body is the Empire Samurai Armour. It cannot be crafted or bought, only taken off a corpse, and this unit is one of the few reliable sources.

One discrepancy in the data

NoteThe wiki's character page gives Hooded Empire Noble Guards Standard grade armour with a 10% chance of High, and weapons made by Catun Scrapmaster or Skeleton Smiths. Several noble articles on this site (for example Lady Sanda and Lord Ohta) instead describe their guards as wearing Masterwork armour with Edgewalkers weapons. The two need not contradict: the wiki also notes that Lady Sanda's retinue contains unique, highly well-equipped variants, and those are a separate entry from the standard guard described here. If you loot the guards of an ordinary noble in-game, expect Standard grade.

See also