Kenshi.zoneWorld Encyclopedia

Southern Hive (City)Report

English:Southern Hive · Locations

The Southern Hive's capital, at the southern end of the Royal Valley. One throne and five commune huts — no shops, no beds, nobody who will talk to you. It holds the Queen of the South, a dozen-odd Elite Droneguards, and the ancient machine the whole faction feeds people to.

🗺 See this place on the map ↗

Southern Hive is the capital of the Southern Hive faction, at the southern end of the Royal Valley.

NoteThree near-identical names, three different things. The Southern Hive faction is the people. Southern Hive, the city — this article — is their capital. Southern Hive Village is the ordinary settlement type, one in Greyshelf and one in the Royal Valley.
The Southern Hive at the southern end of the Royal Valley
The Southern Hive at the southern end of the Royal Valley

Six buildings, none of them open for business

The entire city is six structures: one Hive Throne and five Hive Commune Huts.

There is no shop, no bar, no bed, no medic, nobody to recruit. The Southern Hive is one of the very few factions in the game that is hostile to the player unconditionally — you are an intruder from the moment you set foot in the valley. They call everything outside their territory "the Faraway", and they sort anything that comes out of it into two categories: eat it, or sacrifice it to the King.

One detail that is easy to miss on the world map: Southern Hive uses the major-town icon, while the Western Hive's equivalent capital, the island, only gets a minor-outpost icon. In raw game data the two hive polities are comparable in size, but the map gives the Southern Hive noticeably more weight.

The Queen on the throne

The Queen of the South sits on the throne in the middle of the city, holding a Meitou-grade polearm made by Cross. Meitou is the highest weapon grade in the game, and that single weapon is one of the main reasons anyone makes this trip.

Her own numbers are unremarkable: Strength 80, combat stats 40, unarmed 35. What stands between you and her is her guard.

She carries Diplomatic Status, which normally means harming or imprisoning a character wrecks your standing with their faction. Since the Southern Hive already hates you unconditionally, that penalty is close to meaningless here.

Two pieces of trivia:

Elite Droneguards: the ring around the throne

The Queen is permanently surrounded by 10 to 13 Elite Droneguards, and they attack for trespassing alone.

UnitStatsGear
Elite DroneguardStr 40, combat 70, stealth 40Skeleton Smiths Naginata, Leather Hive Vest, coloured armoured rags
DroneguardStr 25, combat 40, stealth 40Ancient-made Polearm, Leather Hive Vest, coloured armoured rags
War GorilloAll combat stats 80 (±15)—

Elite armour rolls Standard 89% of the time and High 11%; ordinary Droneguards roll Shoddy 89% and Standard 11%. The gap is not only in the numbers — Skeleton Smiths Naginatas are the single most reliable loot this city produces, and you can walk out with a dozen of them.

The War Gorillo is a Gorillo "domesticated" by the Southern Hive; they stay near the Queen's primary nest. Their combat stats sit at 80 across the board — higher than the Elite Droneguards themselves.

The King, and the prison poles to the northeast

What the Southern Hive actually worships is not the Queen but the King — the only Crimper in the game, a species of ancient maintenance machine. He does not stay in the city; he wanders the Royal Valley with a retinue of Droneguards.

How tough is he? When he spawns on Southern Hive ground, his age multiplier is 2.40x to 2.50x, pushing his effective skills well past 100, with Strength 120, 875 oil, and 1,200 HP on the head alone. Beating him solo in a straight fight is effectively impossible; the wiki explicitly says you need crossbows, micromanagement, or unusually strong recruits.

TipIf you cannot find the King out in the valley, go northeast of the city and look for the prison poles. Put a prisoner on one and he will come over for a meal. The reverse also holds: if one of your own characters is captured and caged by the Southern Hive, the King will show up and start eating them.

His death items are 4x Armour Plating, 4x CPU Unit and 4x Robotics Components. He is supposed to carry an AI Core as well, but his inventory is too small for it to actually spawn.

Is it worth the trip?

As a resupply stop this place scores zero: nothing to buy, nothing to sell, nowhere to sleep, no treatment, not even a neutral bystander. People come here for one of four reasons:

Note that there is no tourist option here. The Western Hive island at least lets you walk into the hut, look at the Queen and leave again. The Southern Hive gives you no such grace period.

What happens if you touch the Queen

The survival of the entire Southern Hive polity is tied to one individual, and the game states it explicitly.

What you doResult
Kill or imprison the QueenSouthern Hive itself becomes a Deadhive Overrun, occupied by Fogmen
SameBoth Southern Hive Villages become Deadhive Overruns too
SameEvery Southern Hive patrol spawn on the continent stops
SameThe Southern Hive Visit and Hive Eviction events stop happening permanently
Kidnap her (not kill)Triggers Hive Attack — wave after wave against your base
ImportantEvery Southern Hive patrol spawn requires the Queen to be alive and un-kidnapped. She is therefore the master switch on the faction's expansion as well: when Elder, Savant or Valamon falls, the Southern Hive moves in on Iron HQ, the Reaver Camps and the Skinhouses — but drop the Queen first and that whole expansion line never happens.

Building a base nearby

If your outpost sits too close to any Southern Hive location, three events fire in sequence.

Southern Hive Visit triggers with a base within 1,500 metres. Inside 1,300 metres the daily chance is 40%, scaling down with distance to zero at 1,500 metres, with a 7-day repeat limit. Two squads arrive, each a Prince leading 8 (or 8–14) Droneguards. The war leader shouts at you to get out of the King's valley, then the squads attack gates and characters and free any captives you are holding. If they win, they occupy your base until you drive them out.

Hive Eviction has a 70% chance of following 24–48 hours after you beat the Visit. This time it is three squads, each 8 Droneguards plus a War Gorillo, again led by a Prince.

Hive Attack only triggers if you kidnap the Queen — killing her does not cause it. The event ignores no-go zones and has a range that covers the whole map, so there is nowhere to hide from it. The first wave is 7 squads of 8 Droneguards, 1 War Gorillo and 1 Prince each; later waves are 6 squads, one of them accompanied by the King in person — though thanks to a bug this version of him spawns at only 0.90x–1.00x age, far weaker than the one in the valley. Beat the first wave and the next comes in 20–32 hours; after that the gap shortens to 12–24 hours.

NoteIf you want to break the Southern Hive without signing up for endless raids: killing is less work than capturing. Either one turns the valley into ruins, but only kidnapping brings the raid loop down on you.

Getting there: the Royal Valley

The Royal Valley is rated danger 5 / 5, the highest tier in the game. The valley itself is startlingly green — the game data gives it vegetation 100, fertility 50, water 50, a rare patch of green in the far south.

Three things to know before you set out:

See also