Kenshi.zoneWorld Encyclopedia

Prison and EscapeReport

English:Prison and Escape · Game Mechanics

Being beaten in Kenshi does not kill you, it just changes your situation. Prison has a sentence, enslavement does not — and enslavement happens to be the safest Toughness training ground in the game.

Characters in Kenshi do not die easily; "defeat" is a process rather than an ending. Where you wake up after being knocked out depends on who picked you up.

Three forks after you go down

Who picked you upResult
Town guards / policeTaken to the cells on the second floor of the police station, released when the sentence expires
Slavers, hunter squads, United Cities, The Holy NationShackled and made a slave, labouring indefinitely
Cannibals, FogmenKept in a cage and fattened, then eaten
NobodyRegain consciousness and crawl away, or get eaten by animals

The key point: being put in a slaver faction's cage can lead directly to enslavement and shipment to the mines — all it takes is a slaver patrol nearby, and the two do not have to belong to the same faction.

NoteA cage does not enslave anyone by itself. A cage not owned by the player only converts a character to a slave immediately if they already carry the "Escaped Slave" or "Ex-Slave" status; otherwise a slaver still has to do the work. Because ownership of the enslavement transfers to the cage's owner, you occasionally get oddities like a "Shek Kingdom slave", a faction that does not practise slavery holding slaves.

Doing time

The sentence is half the bounty decay time (see Bounty and Crime for the conversion): 2 hours for trespassing, 50 hours for theft, 100 hours for kidnapping.

TipLocking yourself in a cage and then unlocking it is the safest way to train Lockpicking. The cages at Bast and Simeon's fortress and the iron gates of ancient labs all work — open it, close it, and the lock resets automatically. To open the hardest level 100 locks in the game you need to reach level 58.31.

Being enslaved

The difference between enslavement and prison is not one of degree but of kind: prison has an end point, slavery does not. When enslaved:

A character tagged [SLAVE], status "following master"
A character tagged [SLAVE], status "following master"

Conversely, being enslaved is one of the safest training environments in the game:

NoteObedient Slave will occasionally send a character off to pick up weapons from nearby chests or downed bodies, and being seen doing it counts as theft.

Escaping

Escape is a procedure, not a button:

  1. Unlock the shackles first, but keep wearing them. Guards will not re-lock them unless they catch you without them on. Take them off only when you need to run, fight or sneak.
  2. Steal a set of guard equipment as a disguise. With full guard armour on, they will not put you back in slave clothes unless they catch you without shackles. Sneaking does not affect the disguise, but heavy armour is very slow.
  3. Assassinate isolated guards while they sleep. After knocking one out, take his weapon and throw it away, then strip his armour — they will not pick it back up or put it on when they wake. As long as the assassination succeeds and nobody sees it, no fight starts.
  4. Wait for chaos. Small slave sites (such as the Holy Mine) have plenty of gaps in the watch, and guards will run off to fight when bandits attack. Rebirth has a spread-out interior and is the easiest place to work.
  5. Use a side gate. The main gate usually has 2–4 in the front rank and 1 at the back; take out the one at the back and slip out the side. If you get stuck, release the other slaves and let the guards chase them.
ImportantDo not escape while being transported, unless there happens to be an attack or some other distraction. A slow death in the desert is worse than waiting a few more days.

There is also a timing issue in practice that often gets overlooked: guards detect "started picking a lock" almost instantly, and the moment a character is flagged as a runaway they are dragged out of the cage and beaten[V1 0:09:21]. And since you will not starve as long as you honestly maintain the Obedient Slave job state, time is actually on your side — so the more reliable approach is to do nothing during the day and start at night, when no labour is required[V1 0:09:21].

As for "releasing people" in point 5 above, the payoff is larger than simply creating chaos: freed prisoners become allies outright, so you can leave them in place to draw the guards' fire and walk out the other side in the confusion[V1 0:11:34].

If you are allied with the slaver faction in question, things are far simpler: just pick your own shackles, and they will not react at all.

After you get out

Escaping successfully is not the same as being free. You are flagged as an Ex-Slave, and factions that support slavery will turn hostile once they recognise you.

Two prisons worth knowing

Rebirth is a religious labour camp the Holy Nation runs in a mountain pit, holding criminals and non-human races, whose work is building statues to Okran; the official line is "atonement and re-education". Unlike slavers, Rebirth does not trade, so the player cannot buy prisoners out, but characters can be sent in for 500 Cats or +1 relations. Skeletons are never imprisoned here — the Holy Nation considers them soulless; the guards also carry no repair kits, so a Skeleton taken by mistake is in real danger.

Tengu's Vault is the United Cities maximum-security prison, holding a roster of characters with bounties, and rescued prisoners may join the player. The jailer's welcome says it all:

Nobody cares about you. Making you suffer is my job. Enjoy your stay.

Imprisoning people yourself

The player can also build cages and lock others up, but there are two traps:

Most NPCs will flee immediately when you unlock their cage; a few unique recruitment targets will join you on the spot. Releasing slaves inside a city counts as terrorism (a 5,000-Cat bounty), and slaves released there are usually subdued by the guards on the spot — to use them as a recruitment source, you have to get them some distance outside the walls first.

See also

Ancient Samurai Boots, Faulty Prisoner Shackles, Wooden Sandals, Samurai Boots, Drifter's Boots, Crab Shoes, Plated Longboots, Footwear

Video citations

  1. Kenshi Co-op is finally here and its AMAZING!HeroInHisHead