Iron ValleysReport
English:Iron Valleys · Locations
Acid-rain rock valleys. No man's land. Main settlements: Okran's Shield, Narko's Trap.
A poisoned barrier along the Holy Nation's eastern flank: the rain is acid, the ground is acid, and the patrols are Iron Spiders. The Holy Nation keeps two fortresses at the mouth of the valleys, and the job of one of them is not to attack anybody but to ring an Ancient Lab and keep everyone out.
Terrain
The terrain is Acid-rain rock valleys.
Who holds it
No man's land
- The Holy Nation Patrols
- Black Desert Ninjas Roaming
- Old Machines Patrols
- Tech Hunters Present
Settlements
| Name | Type |
|---|---|
| Okran's Shield | Outpost |
| Narko's Trap | Outpost |
| Lost Armoury | Ancient site |
Inhabitants
Races: Greenlander, Hive Prince, Skeleton
Faiths: Okran
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| High Inquisitor Valtena | Hostile boss | Okran's Shield (the inquisition hall inside the barracks) | One of the Holy Nation's three great powers, commanding every soldier in the north and the east (more than Tengu, Inaba and Yoshinaga put together). He can be handed to the Shek Kingdom, the United Cities or the Flotsam Ninjas for 40,000 Cats. He also takes bounties in from the player, and will personally lead a 'Wrath of God' expedition against you. |
| Iron Spider | Hostile | Patrols the whole zone (weight 20, the zone's main threat) | The Iron Valleys' resident patrol machine and the highest-weight spawn squad here. Together with the unending acid rain, it is the main reason this route is harder going than the Deadlands. |
| Security Spider | Hostile | Narko's Trap (Narko's unholy tower) and the Lost Armoury | Guards the zone's two great vaults: the tower reliably yields 3 AI Cores and an Ashlands Map, while the Armoury hides the highest-grade locks and masterwork gear in the game. |
| Broken Skeleton | Hostile | Wanders the whole zone ('Skeleton Killers' squad, combat rating around 50) | A single out-of-control Skeleton at combat rating 50, and one of the few enemies here you can deal with on its own. |
| Cloud Ninja | Hostile | Wanders the whole zone (Black Desert Ninjas, in groups of 3) | Members of the Black Desert Ninjas, crossing the Iron Valleys 3 at a time. They are the only human enemy here that will actively steal from you. |
History
- The Holy Nation posted a secret garrison around the only Ancient Lab inside its own borders — not to destroy it, only to seal it shut. They know what is in there.
- Okran's Shield is the Holy Nation's eastern gate, with High Inquisitor Valtena seated inside it; the day he falls, the fortress changes flags.
Getting there
Resupply inside the region: Okran's Shield, Narko's Trap.
The nearest city is Black Desert City (Deadlands), just across the border.
Regions you can walk into directly from here:
| Region |
|---|
| Deadlands |
| Skimsands |
| Skinner's Roam |
| The Black Desert |
NoteThis article is assembled from the region dossier; facts come from the Kenshi Fandom Wiki and in-game data, and the navigation section is computed from the 72-region adjacency graph.