High OverseerReport
English:High Overseer · Characters
The ranking authority at a Holy Mine, running both the slave labour and the whole garrison. He wears High Paladin colours but fights like an ordinary Paladin — the real danger is being knocked out near his gate.
The High Overseer is the ranking authority figure at a Holy Nation Holy Mine. Day-to-day operations run through him, and keeping the Lower Servants in line is also his job.
What he runs
Holy Mines are a series of small Holy Nation outposts — five in total, two in Okran's Gulf and three in Skinner's Roam. They are mining operations run on slave labour, and their locations can be marked by reading the Glorious Holy Map.
The Lower Servants inside, along with any bandits captured from the surrounding area, are caged in Slave Shops at night and driven out to work by day. The garrison is made up of Holy Sentinels and Paladins, with Slavers aligned to the Holy Nation apparently hired on as extra help.
Easy to misread on sight
He looks a great deal like a High Paladin, minus two things: no Paladin's Cross, and no helmet.
Combat statistics
| Stat | Value |
|---|---|
| Strength / Toughness / Dexterity | 45–55 |
| Melee Attack / Melee Defence | 45–55 |
| All six weapon skills | 45–55 |
| Dodge / Martial Arts | 0–10 |
| Assassination | 25 |
| Perception | −4–6 |
Figures randomise by ±5. Armour is Standard nine times out of ten and High the remaining tenth; the weapon manufacturer is Ancient.
Consequences of touching him
The thing to actually worry about runs the other way: characters knocked out near the mine gates may be enslaved outright by the resident Overseer.
See also
The Holy Nation, Slavery, Holy Chest Plate, Long Cleaver