The Five InvinciblesReport
English:The Five Invincibles · Characters
The greatest warriors of the Shek Kingdom, all of them standing in the Faction HQ in Admag. What matters about them is not the door they guard but what happens when Esata falls — at that moment they swear to Flying Bull and start spawning as Kral's Chosen.
Bring me your war!
The Five Invincibles are the greatest warriors of the Shek Kingdom. All of them can be found in the Faction HQ in Admag — the same building Esata the Stone Golem rules from.
What they carry
The Invincibles are Shek, with a 50% chance of spawning female. They wield the Fragment Axe made by the Skeleton Smiths, and their armour is Specialist grade — second only to Masterwork on the quality ladder — with a 5% chance of upgrading further.
Their combat stats sit at 75, randomised by 5. Inside the Shek Kingdom that is the ceiling: even the Hundred Guardians holding Admag's gate do not reach it.
What they are actually for: two sieges
The Invincibles are not scenery. They lead the deadliest assaults the Shek Kingdom can throw at a player outpost, specifically:
- Invincible Vengeance
- Stone Golem's Revenge
Invincible Vengeance fires when Esata is killed or imprisoned and the player's outpost sits near a Shek Kingdom settlement. Within 2,500 metres the chance peaks at 50% per day, scaling down with distance to 0% at 9,000 metres.
The force is 4–6 squads, up to 20 individuals in total, each squad built from:
| Composition | Count |
|---|---|
| The Five Invincibles | 1 |
| Hundred Guardians | 3–5 |
Because squad composition is generated randomly, this means more than five "Five Invincibles" can end up attacking your base at once.
If the raid is beaten off, there is an 80% chance of an Enemy Hunt and a 20% chance of Shek Revenge in 72–150 hours.
One of the Invincibles also leads the Shek reinforcements that arrive when the Holy Nation raids an allied player's outpost.
After Esata falls
This is the line worth remembering.
If Esata is killed or imprisoned, the Five Invincibles swear allegiance to Flying Bull and begin spawning as members of Kral's Chosen.
Removing the Shek leader does not remove her elite. It only changes the banner they fight under — and Flying Bull represents the most warlike road the Shek can take.