Kenshi.zoneWorld Encyclopedia

SlavemongerReport

English:Slavemonger · Characters

The rank-and-file muscle the Slave Traders send out to restock. They will not start a fight with you — but the moment you are lying on the ground, the shackles go on and your weapon goes with them.

You are now a slave. I am taking your possessions. I am taking your name. You are property. Follow the orders of your master and you will be treated well. Forget your place and you will be punished. Try to escape and you will be disposed of. — A Slavemonger reciting the slaver mantra

Slavemongers are foot soldiers of the Slave Traders, with exactly one job: find new slaves. They roam the Border Zone and a great many other places besides.

NoteThis is a class of NPC, not a named character. They are nothing to do with the Skin Bandits or the Thrall Masters — Slavemongers are the Slavers Guild's own people.

How they take you

Their behaviour is simple, and quite dangerous to a player squad:

ImportantSlavemongers are not Manhunters or Slave Hunters. Those two are middlemen and will pick a fight with you in order to sell you on. Slavemongers are employed directly by the Slavers Guild and will not open an opportunistic attack. But if a third party knocks you out, they will still collect you.

A piece of cut content left where it fell

In the base game — and specifically in the FCS editor — the Slavemonger squad is named "Slave Hunters------". That run of dashes usually marks content that was never meant to appear at all: material that was cut but not fully removed. The same dash convention shows up on Sanda's Noble Guard.

It also explains a thing players often notice: these characters frequently just stand around with no obvious patrol purpose.

Follow them and you end up at Rebirth

The wiki records a few useful behavioural notes:

Combat strength

Their gear starts at Shoddy grade with a 10% chance of rolling Standard, and their weapon is an Ancient-manufacture Iron Club. The armour is comparatively tidy: Mercenary Plate, a Black Cloth Shirt, a Visored Helmet, Samurai Clothpants and Samurai Boots.

Stats cluster at 22–28 (combat baseline 25, ±3 spread), with Dodge and Martial Arts at essentially nothing. By mid-game standards they are not hard, but they usually travel as a squad.

See also