Raptor IslandReport
English:Raptor Island · Locations
Sandy offshore island. No man's land (nominally the Raptors').
An empty island off the west coast: no town, no patrols, no bandits, only packs of Swamp Raptors and nests they would rather nobody came near. In the half-sunken ancient fortress at its centre lies a serviceable pile of weapons and armour, watched over by the island's only Megaraptor.
Terrain
The terrain is Sandy offshore island.
Who holds it
No man's land (nominally the Raptors')
- Raptors Controls
Settlements
| Name | Type |
|---|---|
| Raptor Island Ruins | Ancient site |
Wildlife
Notable units
| Name | Type | Where | Notes |
|---|---|---|---|
| Megaraptor | Hostile | The nest in the sunken ancient fortress at the island's centre (the Raptor Island ruins) | The island's only unique individual, 50–57 across every stat, sitting on a heap of mid-tier weapons and armour. The nest is half underwater, which slows the player down while leaving it unaffected — a character with high Athletics can grab one piece and run. |
History
- The ancient fortress at the island's centre has sunk halfway. The weapons inside its walls were never carried off, they only changed owner — whoever wades in cannot run, and it can.
Building a base here
The channel's verdict: Recommended
- Stone Stone is a non-issue.[V1 0:01:39]
- Wind There is wind, so you will not have to fall back on biofuel for power.[V1 0:01:05]
- Fertility Arid fertility gives only a 50% yield on Hemp, so bring more starting Hemp than you would for the Swamp or for green fertility.[V1 0:05:00]
- Stone Stone is a non-issue.[V1 0:01:39]
- Wind There is wind, so you will not have to fall back on biofuel for power.[V1 0:01:05]
- Wind There is wind, so you will not have to fall back on biofuel for power.[V1 0:01:05]
- Wind There is wind, so you will not have to fall back on biofuel for power.[V1 0:01:05]
- Defensible terrain The whole island is yours, and the terrain is largely flat and suited to a large base layout, so Paul Rogers deliberately declines to mark a specific build site.[V1 0:06:07]
- Raids The main threat is Swamp Raptors, which come for your crops in packs of six to ten — the conventional gate-and-turret defence will not hold them.[V1 0:02:46]
- Raids Cannibals may cross the water to reach you, but only after a long swim, which leaves you plenty of time to prepare a defence; the United Cities, the Holy Nation and the Shek Kingdom cannot reach this place at all.[V1 0:00:32]
- Distance to supplies The nearest major city is Mongrel, and the trip there runs through Cannibal and Fogman territory.[V1 0:00:00]
- Distance to supplies The nearest major city is Mongrel, and the trip there runs through Cannibal and Fogmen territory.[V1 0:00:00]
- Distance to supplies There is also a Hive village just off the coast, close enough for shopping and for Skeleton repairs.[V1 0:03:20]
Getting there
There is no settlement in this region. Check that your food and bandages will last the whole crossing before you enter.
The nearest city is Mongrel (Fog Islands), 1 regions away.
This region borders only 1 others, so a wrong turn means backtracking the whole way.
Regions you can walk into directly from here:
| Region |
|---|
| Dreg |
Video citations
- Why You Should Settle Raptor Island | Kenshi Location GuidePaul Rogers Gaming