Kenshi.zoneWorld Encyclopedia

Boneyard WolfReport

English:Boneyard Wolf · Creatures

A scaled-up Bonedog with brown fur and the build of a bear, carrying exactly double the base stats. It does not nest, only roams — and it slows down once a fight starts, which is the friendliest number on its sheet.

The Boneyard Wolf is the large predator of the Bonefields. It belongs to the same animal faction as the Bonedog — Wolves — but it is noticeably bigger with brownish fur, and the Wiki itself concedes that between the size and the coat, its real-life equivalent would more likely be a bear than a wolf.

NoteThe English name is Boneyard Wolf, not Bonefield Wolf. The region it lives in, Bonefields, is the one that uses "Bonefield" — the two are easy to swap by accident when looking things up.

Spotting one

On a dry plain covered in bones, the creature you are most likely to confuse it with is the Bonedog. The differences:

FeatureBoneyard WolfBonedog
CoatBrownishDark
SizeNoticeably largerMid-sized canine
Base stats4020
Blood124–466Lower
BehaviourRoaming onlyNesting and roaming

In short, it is a Bonedog with double the numbers. Treat any "big brown dog" as twice the threat on sight.

Where they are

The official regions list gives only three, and they match the map exactly:

They do not nest, so there is no fixed lair landmark to avoid. They only roam, which means encounters are random and cannot be routed around by memorising terrain.

Combat threat

Its attack is the standard beast profile — cut damage with 5 points of piercing baked in:

The three "weapon quality" variants barely differ. What matters are three other numbers.

Blood 124–466. This is not a glass cannon; every body part carries 70–323 health. An early squad will be hacking for a long while.

Head and chest hit chance of 150. Blows concentrate on its vitals, which is good news for you — you land on its torso as easily as it lands on yours.

Two extra attack slots. Three characters can gang up on one wolf, but the reverse also caps how many can crowd you at once; formations collapse fast when a pack surrounds a lone unit.

Can you run?

Yes. Its movement speed is 8–28 mph, which sounds fast, but its combat move speed multiplier is only 0.7 — it gets slower once fighting starts. That is the exact opposite of the Blood Spider's x2.

The practical conclusion: if a pack catches you in the Bonefields, running is usually correct. The thing to actually fear on that plain is the Beak Thing, which will keep up.

Drops and use

ItemQuantityAverage price
Animal Skin6240 Cats
Animal Teeth830 Cats
Raw Meat860 Cats
TipThese are death items — stripping them from the body kills the creature outright. Six hides per wolf is substantial for an early squad running a leather line or short on cash, and both Catun and Flats Lagoon have buyers nearby.

What it means for the player

Will it wipe an early squad? It can, though usually through your own judgement rather than its stats. A single Boneyard Wolf is manageable for four or five early characters; the problem is that they come in packs, and the Bonefields also run Beak Things. Getting pinned by wolves and then meeting a Beak Thing is how this region actually kills people.

Is it worth hunting? Yes. It dies far more readily than a Beak Thing, drops reliably at six hides a kill, and slows down in combat so you can always disengage. For a squad training melee around Catun and Mourn, it is the most sensible sparring partner in the area.

Age stages

Animals grow stronger as they age, and this one is no exception:

Late-game elders therefore run about ten percent above the FCS base values.

See also