Kenshi.zoneWorld Encyclopedia

Sand NinjasReport

English:Sand Ninjas · Factions

A cult of highwaymen working Spine Canyon. They only pick on people they judge weak, and their members have to survive the badlands alone to make lieutenant — which is why their elites all walk around carrying splint kits.

Wandered far from home, ain'tcha?! — a Sand Ninja's reaction to a trespasser in the Cactus Den

The Sand Ninjas are a bandit faction led by Sand Ninja Oni.

Who they are

The wiki's own description is "a cult of highly skilled highwaymen": they attack any passer-by they judge to be weak.

"Cult" is not decoration. The faction runs a promotion trial: a ninja who wants to make lieutenant has to pass a challenge, such as surviving the badlands alone.

That design leaves a very good trace behind it. Sand Ninja Jounin are among the extremely few characters in the game who carry splint kits — because their trials very likely end in broken limbs.

The joke is that they have no AI goal that actually uses the kits. The splints just sit in their inventories forever, waiting to become your loot.

Territory

PlaceNotes
Spine CanyonTheir main ground
The Great DesertAdjacent; patrolled
The EyeAdjacent; patrolled
Cactus DenTheir base — a watchtower in the middle of Spine Canyon, just north-west of Tengu's Vault
NoteSimply stepping inside the Cactus Den turns the whole faction hostile. You do not have to strike first.

One easily-missed number: Sand Ninjas are the rarest bandit type in the northern United Cities, less common than Starving Vagrants, Bloodraiders or Grass Pirates. Your odds of meeting them in the Great Desert are low — the one time you do will hurt more than usual.

Members and strength

CharacterCombatStealthRanged / UnarmedBounty
Sand Ninja2545Ranged 3520% chance of 4,000 Cats
Sand Ninja Jounin4060Unarmed 306,000–10,000 Cats
Sand Ninja Oni6060Unarmed 3010,000 Cats on paper, 20,000 Cats in hand

Ordinary Sand Ninjas patrol in squads of 3–5 with Ninja Blades (40% also carry a Tooth Pick), wearing Ninja Rags and Samurai Clothpants. Jounin travel alone: these mysterious ninja wander the desert by themselves, attacking anybody who comes near, carrying two Guardless Katanas.

The faction has a colour scheme, so members' armour and clothing are dyed to match.

TipSand Ninja Oni's bounty is only 10,000 Cats in the data, but it is registered to both the Traders Guild and the United Cities, which share one legal system — so the bounty is counted twice, paying out around 20,000 Cats. She is one of the game's very few double-value wanted persons.

The Ninja Raid

Build a base within five kilometres of the Cactus Den and you trigger the Ninja Raid.

Place sure looks noble these days, eh... Fits in the desert real nice. How about we bring them down a peg before they get too big for their boots... And take some of their goods while we're at it!

It has a 15% daily chance within 3,500 metres, scaling to zero at 5,000. What arrives is 3–5 squads of 3–5 Sand Ninjas each — small units, meaningful total — and they break down gates, attack characters, and free any prisoners you are holding.

There are three ways to stop it:

  1. Kill or capture Sand Ninja Oni
  2. Ally with the United Cities
  3. Ally with the Traders Guild

Relations

TipThere is a separate character, also named "Sand Ninja", who belongs to the Drifters faction and hangs around Black Scratch, Flats Lagoon, the Smugglers Bar, some Waystations and World's End. Those are not bandits.

Sand Ninja Oni, Shinobi Thieves, United Cities, Traders Guild, Factions