Kenshi.zoneWorld Encyclopedia

Harpoon TurretReport

English:Harpoon Turret · Items & Equipment

The single-shot defensive turret you bolt onto walls and rooftops. 75 pierce, 120 m range, and it needs power to work. The MkII upgrade takes it to 90 pierce and can carry a spotlight for night raids. What the Skeleton Legion mounts on the Barrier Tower and the Sniper Tower is the MkII.

The Harpoon Turret is a building in the Defence category, and it requires the Harpoon Turrets tech line to build. It attaches to certain nodes on the edges of buildings and walls, or it can be placed freely.

Like the Mounted Crossbow it is there to guard an outpost or a building. Someone with no skill at all can work it, and the price for that is electricity. Cut the power and it is scrap.

Numbers

The base turret does 75 pierce damage at 120 m, with a projectile velocity of 100 m/s, 2 to 4 seconds of reload after every shot, 3 degrees of accuracy deviation at zero skill, and perfect accuracy from level 80. Power consumption is 3.

Those figures are for a turret at ground level. Range, accuracy and damage are all modified by the height difference between the turret and its target. Firing from above is better and firing from below is worse.

What it trains

Operating one trains Perception and Turrets. Reloading trains Dexterity. If your gunner shoots an ally, the ally trains Precision Shooting.

The MkII

The MkII is the upgrade: 4 Copper, 10 Iron Plates, 3 Steel Bars, about 16 hours, 90 pierce damage, power consumption 5. Above that sits a spotlight version that costs one extra Electrical Component and draws 9, built for night-time raids. The light does not change the turret's own numbers; what it changes is the penalty for working in the dark.

What the Skeleton Legion mounts on top of the Barrier Tower and the Sniper Tower is the MkII, worked by Upgraded Watchbots. The towers are high ground, so that 90 pierce lands harder than the table suggests.

See also