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Stobe worshipReport

English:Stobe worship · World & History

The only religion in the southeastern badlands, written by an old machine and sold to a crowd of humans he had already persuaded were not human. It recasts a being who probably saved humanity as the hero who exterminated it.

Stobe worship is the faith of the Skeleton Bandits. It has no scripture, no clergy and no church buildings — it exists entirely in dialogue, and every line of that dialogue traces back to one source: Elder.

NoteThe map renders this as "the Elder's Skeleton Cult" and "the Elder's Skeleton doctrine" in places. Those are two faces of the same faith and are covered here.

What it teaches

The Skeleton Bandits' dialogue package repeatedly discusses Stobe and explicitly acknowledges him as a deity.

Elder gives him two titles:

Note that "the human plague" means humans as the plague, not a plague that kills humans. In other words, the doctrine states that Stobe sacrificed himself in order to wipe out humanity.

Why it is false

There is a refutation available on sight — humans are still alive.

The game builds that refutation into its mechanics. When the player speaks to Elder as a Skeleton character, the only response available is to point out that this is a lie, and that Elder knows it.

He does not deny it. He calls it an "ironic justice", says Stobe is "finally getting the recognition he deserves", and adds that it is "a fitting retribution to top it off".

The Wiki lists three questions this leaves open, none of which the game answers:

  1. In what sense, exactly, is it ironic?
  2. Who is the retribution aimed at?
  3. Does Elder want Stobe remembered out of veneration, or out of vilification?
TipThere is an even more basic uncertainty. Did Stobe ever intend to exterminate humanity? He may have tried and failed, or he may never have intended it at all. The game commits to neither. See Stobe.

Who believes it

The believers are the Skeleton Bandits — Greenlanders in Skeleton Masks, which is to say humans.

That is where the faith turns genuinely cruel. Elder did not preach to Skeletons; he preached to humans, and first convinced them that they were not human. The The Crags entry compresses the method into one line:

First make the Greenlanders give up being human, then send them to kill their own kind.

The supporting creed is a very short chant that functions as this religion's statement of faith:

We are superior! We are free from flesh pleasures! We are free from bodily filth! We are free from the grasping mind! We. Are. Skeletons.

Once that is accepted, "worshipping a martyr who exterminated humanity" stops being self-destructive — because in the believers' own understanding, they are no longer on the side being exterminated.

How the doctrine drives behaviour

This is not a faith that lives only on paper. It determines the whole battle map of the southeastern badlands:

ImportantThe game arranges a control group that no NPC ever mentions. A Skeleton player character walking into Stobe's Garden triggers a unique line of mourning. Actual Skeletons look at that carcass and feel grief; only the humans Elder trained slaughter each other on his grave.

Kill the founder and the religion ends

The faith has no institutions, and therefore no resilience.

Once Elder is killed or imprisoned:

An entire religion's lifeline runs through one machine's AI Core. Pull the core, and the faith ends in the same second.

A comparison

Worth reading beside this is The Holy Nation's faith in Okran: it too is built on a saviour who sacrificed himself (see Chitrin), it too writes Skeletons into its mythology, and it too has a centre of power that has rewritten history beyond recognition.

The difference is that Elder never pretends to believe. He knows it is false, and when he is called on it he does not argue — he just finds the result amusing.

See also