Ruined Holy OutpostReport
English:Ruined Holy Outpost · Locations
A wrecked Holy Nation post in the Border Zone, sitting between the Tiny Settlement and The Hub. No guards, no treasure, just twenty-one rusted weapons lying on the ground — the easiest free money a new player will find.
The Ruined Holy Outpost is a small ruin in the Border Zone, located between the Tiny Settlement and The Hub.
There is no door, no lock and no garrison. Everything worth taking is lying on the ground.
What it used to be
The Border Zone today is a dry stretch that none of the three great powers will claim and none will truly let go of. It was not always like that — the Ruined Holy Outpost, the Tiny Settlement and the ruins of The Hub are all leftovers of Holy Nation rule.
Given where it stands, this was very likely a military post, destroyed in the war between the Shek Kingdom and the Holy Nation.
What is here
A pile of lootable weapons spawns on the ground. That is the entire content of the location, and the reason it exists.
| Item | Quantity | Price each |
|---|---|---|
| Iron Plates | 2 | 135 Cats |
Weapons, listed by manufacturing grade:
| Weapon | Grade | Quantity | Price each |
|---|---|---|---|
| Long Cleaver | Rusted Junk | 2 | 791 Cats |
| Flesh Cleaver | Rusted Junk | 1 | 339 Cats |
| Horse Chopper | Rusted Junk | 1 | 452 Cats |
| Iron Stick | Rusted Junk | 2 | 90 Cats |
| Mercenary Club | Rusted Junk | 2 | 339 Cats |
| Long Cleaver | Rusting Blade | 1 | 868 Cats |
| Ninja Blade | Rusting Blade | 1 | 496 Cats |
| Horse Chopper | Rusting Blade | 1 | 496 Cats |
| Iron Stick | Rusting Blade | 2 | 99 Cats |
| Flesh Cleaver | Rusting Blade | 2 | 372 Cats |
| Long Cleaver | Mid-Grade Salvage | 1 | 2,610 Cats |
| Iron Stick | Mid-Grade Salvage | 1 | 298 Cats |
| Ninja Blade | Old Refitted Blade | 1 | 1,731 Cats |
| Iron Stick | Old Refitted Blade | 1 | 346 Cats |
| Mercenary Club | Refitted Blade | 1 | 1,549 Cats |
| Flesh Cleaver | Refitted Blade | 1 | 1,549 Cats |
What it means for the player
The value here for an opening squad is very concrete: strip the ground, haul it to The Hub or a Waystation, and that is your starting capital.
Cleared out completely, the pile is worth roughly 15,000 Cats. Weight is the only obstacle — twenty-one melee weapons are not light, so this is usually two trips, or one trip after buying a backpack.
Incidentally, this is also where most new players finally understand the weapon grade system. The same Long Cleaver appears at three different prices in the same heap, and once you have seen that, the lesson lands: judging a weapon by its type is wrong in Kenshi. Look at the manufacturer.