Heavy WeaponsReport
English:Heavy Weapons · Items & Equipment
Heavy weapons require two hands to fight with. If a character has one arm disabled he will switch to using his secondary weapon if he has one.
Heavy weapons require two hands to fight with. If a character has one arm disabled he will switch to using his secondary weapon if he has one.
Heavy Weapons weigh more than most weapons and use a move set more centered around fighting large groups of units. Heavy weapons require brute force and deal heavy blunt damage. A heavy weapon will typically inflict more damage than other weapons but if you lack the strength to use them you will attack and block much slower. Due to their reach paired with their move set, when surrounded heavy weapons are very useful for hitting multiple enemies with each swing.
There are no races which have negative experience multipliers for this stat.
Like all weapons, attack speed, with heavy weapons is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Attack. Block speed is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Defense. The base attack speed is 0.765, every level in Dexterity will increase this by 0.00228, and 0.00152 for attack. Strength comes into play in the required strength level of the weapon, if below its required level your combat speed will be penalized (up to -47.5% at 20 levels or more below). Strength above the required level does not affect speed at all, beyond acting as a buffer for injuries penalizing your strength. The strength requirement to use a weapon is the blunt damage multiplied by 40[1].
Heavy Weapons are common among Sheks and Skeletons, but rare everywhere else. You can buy Planks and Fragment Axes in Shek Kingdom weapons shops. Low quality ones can be found in ruins in Border Zone and Shek Kingdom, as well as animal nests. Shek bandit factions Berserkers and Kral's Chosen often wield ancient quality Heavy Weapons, making them a good source of heavy weapons in the early game.
Heavy weapons are also wielded by Broken Model 30 Skeletons and Skeleton Drifters. Falling Suns are fairly uncommon, usually found as Artifacts, in select few shops (e.g. Scraphouse) and on a few NPCs.
All heavy weapons (with the exception of the Bull Horn Axe) have an indoor penalty[2] of 6, but no other attack/defense penalties or bonuses.
Stats
| Field | Value |
|---|---|
| 4 | 32 |
| 6 | 30 |
| Speed of use | Like all weapons, attack speed, with heavy weapons is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Attack. Block speed is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Defense. The base attack speed is 0.765, every level in Dexterity will increase this by 0.00228, and 0.00152 for attack. Strength comes into play in the required strength level of the weapon, if below its required level your combat speed will be penalized (up to -47.5% at 20 levels or more below). Strength above the required level does not affect speed at all, beyond acting as a buffer for injuries penalizing your strength. The strength requirement to use a weapon is the blunt damage multiplied by 40[1]. |
Related items
Fragment Axe, Crossbows, Plank, Exile Plank, Katanas, Bull Horn Axe, Hackers, Falling Sun