Kenshi.zoneWorld Encyclopedia

Ninja RaidReport

English:Ninja Raid · Game Mechanics

The raid event that fires if your base sits within five kilometres of the Cactus Den. Up to a 15% chance per day, and what arrives is 3-5 squads of Sand Ninjas, 3-5 each. Killing or capturing the Sand Ninja Oni turns it off for good, and so does allying with the United Cities or the Traders Guild.

Ninja Raid is an assault event. It becomes possible the moment your base is within five kilometres of the Cactus Den.

Distance sets the odds

Within 3,500 m it has a 15% chance to trigger each day. Beyond that the chance scales down with distance until it reaches 0% at 5,000 m. The repeat limit on the event is 15 days.

It is a territorial-trigger event, and it does not ignore no-go zones.

Three ways to switch it off

The event cannot trigger if any of these is true:

When it arrives

Once the conditions are met, the Sand Ninjas send an assault at the player's base: 3-5 squads, each made up of 3-5 Sand Ninjas.

On arrival the leader gives a short speech, then orders the assault — breaking down gates, attacking characters, freeing prisoners. The speech is in the game too:

Place sure looks noble these days, eh... Fits in the desert real nice. How about we bring them down a peg before they get too big for their boots... And take some of their goods while we're at it! — Sand Ninja

See also