Kenshi.zoneWorld Encyclopedia

Mighty CanheadReport

English:Mighty Canhead · Characters

The cannibals' "Magi", wearing an iron can and carrying a Moon Cleaver; he personally leads sixty or more of his kind to tear down any player outpost built near cannibal territory.

Mighty Canhead is a unique individual among the Cannibals, known as a "Magi". He garrisons nothing, patrols nothing and appears at no fixed location — he shows up under one condition only: the player has built an outpost near cannibal territory.

Rrrrrgggghhhh! Canhead mighty! Meat for Canhead! — Mighty Canhead

Trigger conditions

If the player's outpost lies within 4,500 metres of a cannibal-owned location, the raid event named after him may fire. Within 2,500 metres there is a 20% chance per day; beyond that the chance falls off with distance, reaching zero at 4,500 metres.

The other way to trigger it is for the player to cause too much trouble around the Cannibal Plains — harassing the Cannibal Grand Wizard, for instance — after which he may come looking of his own accord.

NoteOnce Mighty Canhead is killed or captured, the event will never fire again. This is the cleanest way to shut cannibal raids off.

How the raid plays out

Once the event launches, the cannibals send at least 4 squads, and in rare cases as many as 10:

Total strength routinely exceeds sixty. On arrival he delivers a short speech demanding "meat" and then gives the order to attack; the force will go for the gates and for every living thing, and any character they knock out will be carried off.

Abducted characters are taken back to a cannibal village or camp, and if they are not rescued in time they will be eaten.

ImportantThis is one of the few raid events in the game where losing costs you squad members outright. Those carried away do not come back on their own.

There is a sequel after the fighting too:

OutcomeWhat follows
Raid repelled, but Canhead escapes100% chance of another raid within 24–96 hours
Raid succeeds, Canhead alive and free90% chance of another raid within 24–96 hours
Canhead killed or capturedEvent stops permanently

Which is to say that unless you deal with the man himself, this will repeat without end.

Bounty and combat

He carries a bounty of 20,000 Cats, accepted by the police of the Holy Nation, the Shek Kingdom and the United Cities alike. For a target that requires no long expedition and delivers himself to your door, that is a considerable sum.

In combat he is the standard cannibal build scaled up: Strength 54–66, far above an ordinary cannibal, relying on the sheer weight of his swing; but Toughness, Dexterity and melee skills are only 24–36, and Perception is close to zero. He hits hard, in other words, but cannot take a hit and is not agile — the real danger was never the man alone, but the sixty mouths behind him.

He and his followers wear Standard-quality armour (5% chance of High Grade), with weapons from the "Ancient" manufacturing source.

See also