Kenshi.zoneWorld Encyclopedia

Lost TownReport

English:Lost Town · Locations

A large ruin in the Howler Maze taken over by crabs, with a Megacrab patrolling the courtyard. One intact library holds the real prize — provided you do not open every door on the way to it.

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The Lost Town is a large ruin located within the Howler Maze. It is currently home to multiple crab nests and a Megacrab.

Where it is

The Howler Maze is an island tied to the mainland by a few land bridges that sit under water. There was a city here once; what is left is crabs and crab nests — the zone supports up to 19 nests at a time. The weather includes heavy acid rain, and there is no settlement anywhere to shelter in.

NoteAcid rain plus continuous crab patrols is where the real difficulty of this area comes from. A squad without acid protection starts losing health before the courtyard Megacrab is even down. Picking your weather is worth more here than bringing a better weapon.

What is here

The Lost Town is made of many buildings, one of which is an intact library — that is where the higher-end loot sits. The rest of the standing structures hold mid-to-low tier items.

Intact buildings

Ruined buildings

That list tells you what this was — a proper settlement with walls, towers and multiple households, not a camp.

Loot

CategoryItems
JunkTools, Motor, Capacitor, Wrench
Trade goodsSkeleton Eye, Skeleton Muscle, Power Core
Crafting materialsRaw Copper, Raw Stone, Raw Iron, Leather, Armour Plating, Electrical Components, Fabrics, Iron Plates, Building Materials, Fuel
MedicalSkeleton Repair Kit

The Power Core, Skeleton Muscle and Skeleton Eye are pure cash — high-value trade goods, and the main income from the trip.

How to take it

The Megacrab is one of the largest crabs in the game, with 898 to 1,369 blood and 660 to 1,023 health per body part. Its presence here might explain why the town was destroyed, or the ruins may simply predate the crabs.

The good news is that it is easy to fool.

TipThe Megacrab has a vision range multiplier of 0.5, is poor at detecting characters in stealth mode, and sticks to a very small patrol area. Sneaking past it straight to the library is by far the most efficient approach.

Three other things to keep in mind.

Why the player cares

The Lost Town is a textbook mid-game set piece — one fat, slow boss, a mob of adds that the player releases personally, one building with the actual prize in it, and a weather system pushing you to be quick. It compresses Kenshi's central question into one sentence. Do you clear it, or do you take what you came for and leave?

See also