Kenshi.zoneWorld Encyclopedia

ImportReport

English:Import · Game Mechanics

Import is not a load. It lifts the player's progress out of an old save and drops it into a freshly generated world — Kenshi's only official way to repair broken saves, apply mods, and change world settings mid-playthrough.

On Kenshi's main menu, "Import" and "Load Game" are two different buttons. New players tend to read the first as a synonym for the second, but the two do almost opposite things — Load brings the world back exactly as you left it; Import demolishes the world and rebuilds it, keeping only you.

Import is not a load

When you import, the game takes an existing save, reads out everything that belongs to the player, regenerates the entire world from the current game data and mods, and then puts the player's data back in.

Broadly, what survives is your side of the ledger: characters, skills, equipment, injuries, cats, map discovery, and the day counter. NPC distribution, town contents, shop stock and every derived world state are generated fresh from current data.

Important"The day counter is not reset" is a fix that landed later. Early versions of Import zeroed the Day count, so if you are reading an old guide or watching an old video that says importing resets your days, that is outdated information.

Because it regenerates, Import can repair: corrupted towns, missing NPCs, buildings assigned to the wrong owner, research benches the game no longer recognises — all of it comes back correct in the rebuild.

The four advanced options

The Advanced section of the Import screen has four checkboxes, and they all follow the same logic: ticked = carry over the old save's state, unticked = revert to the world's default.

OptionTicked (kept)Unticked (reset)
Import BuildingsKeeps every building the player owns: outposts, houses, farmsBuildings are not carried over
Import ResearchKeeps every completed node of the tech treeResearch starts from zero
Import Dead NPCsDead unique characters stay dead; imprisoned ones do not spawn but are still counted as heldEveryone you killed or imprisoned comes back, in their original place
Import RelationsKeeps every faction standing; allies remain alliesEverything zeroes out; factions you angered return to neutral

A few practical points:

When you should import

The wiki names two moments explicitly:

  1. After installing or removing mods
  2. After a game update

The reason is the same in both cases: mods and patches change world data, and an old save has the old data frozen inside it. Keep playing without importing and, at best, new content never appears; at worst the save corrupts.

Beyond that, the official changelog is full of entries that "require an import to take effect / to be fixed", which adds a third case — your save is showing any of these symptoms:

And a fourth: you want to change world settings. The Advanced Options on the new-game screen (squad size multipliers and the like) cannot be edited from the options menu once a game has started. Import is the only way back into them, and the screen comes pre-filled with your last settings.

What Import costs

Import is not free:

NotePractical advice: save a separate manual copy before importing. There is no "undo" for an import, and that backup is your only way out if something breaks.

Common misconceptions

See also

Video citations

  1. Kenshi | GOLEMS ARISE!! | Let's Play Kenshi Genesis (Ep. 6)HeroInHisHead