Farm RuinsReport
English:Farm Ruins · Locations
A cluster of burnt-out farm buildings at the very top of Okran's Valley with nothing worth taking — but four free camp beds beside them, and a case file written into the landscape.
Farm Ruins sits at the northernmost tip of Okran's Valley and consists of destroyed buildings. There is no notable loot here at all.
It earns an article for two other reasons.
Four free beds
The ruins contain four Camp Beds, free to use — no payment, no faction check.
Okran's Valley is the Holy Nation's northernmost corridor: no cities, only farms and patrols. For a squad moving along that corridor, four beds that belong to nobody are worth considerably more than a crate of scrap.
Who burned it
The ruins sit very close to Ravaged Hamlets. From that proximity, the wiki infers that this area was razed when the United Cities pushed into Holy Nation territory — after which Holy Nation forces pushed the frontline back to Bast, where it has stayed ever since.
The reasoning is recorded in a footnote on the same page, and the footnote is the interesting part, because it works by elimination:
- Not the Cannibals. Every Cannibal town override comes with a Cannibal presence on site, and there is none here; the Fishing Village further north has far more Cannibal pressure and has not been levelled.
- Not the Starving Bandits, Holy Nation Outlaws or anything of that class. They cannot do damage on this scale anywhere else on the map either — they are simply too weak.
Which leaves one answer: a regular army came through.
What it means for the player
Farm Ruins is not a target; it is a waypoint and a rest stop:
- Four beds, useful when working the Holy Nation's northern edge.
- A visible piece of war history — this corridor is thick with banners, but the scorch marks on the ground remember something else.
If you came to loot, there is nothing here. For anything worth carrying, the Holy Farms to the south are the realistic option.