Kenshi.zoneWorld Encyclopedia

EarsReport

English:Ears · Characters

The middleman in the Swamp who can get a person noticed. Joining the Hounds means going through him first — and if you are already allied with the Traders Guild, the Holy Nation, the United Cities or the Slave Traders, he will not even speak to you.

Ears is the person in the Swamp who can help a character get noticed. He is a member of the Hounds, holds diplomatic status, and can be found in either of the two bars in Shark.

Why he is unavoidable

To join the Hounds, the player cannot simply walk up and cultivate Big Grim. The introduction has to come through Ears; only then does the boss have anything to say to you.

When he refuses to talk

This is where people get stuck.

ImportantIf you are already allied with any of the following, Ears will refuse to interact with you, which in effect closes off joining the Hounds entirely:

- The Traders Guild - The Holy Nation - The United Cities - The Slave Traders

TipThe restriction runs one way only — joining the Hounds first and allying with those factions afterwards is not blocked. Nor is it permanent: break the alliance with any of them and you can speak to him again.

Combat statistics

StatValue
Dexterity38.5–49.5
Athletics42–54
Toughness / all six weapon skills / melee attack and defence35–45
Strength31.5–40.5
Assassination20
Perception−4–6

Figures randomise by ±5. He carries a Ringed Sabre on his back (100%), and his armour is Standard 95% of the time and High the remaining 5% — quite capable for a bar fixer. He does, however, hold diplomatic status, so touching him means offending the entire Hounds gang at once.

Trivia

TipOther Hound members are not Scorchlanders; Ears specifically is. In a gang with an otherwise fixed racial makeup, that stands out.

See also

Hounds, Big Grim, Shark, The Swamp

SourcesEars、Hounds、Big Grim