EarsReport
English:Ears · Characters
The middleman in the Swamp who can get a person noticed. Joining the Hounds means going through him first — and if you are already allied with the Traders Guild, the Holy Nation, the United Cities or the Slave Traders, he will not even speak to you.
Ears is the person in the Swamp who can help a character get noticed. He is a member of the Hounds, holds diplomatic status, and can be found in either of the two bars in Shark.
Why he is unavoidable
To join the Hounds, the player cannot simply walk up and cultivate Big Grim. The introduction has to come through Ears; only then does the boss have anything to say to you.
When he refuses to talk
This is where people get stuck.
- The Traders Guild - The Holy Nation - The United Cities - The Slave Traders
Combat statistics
| Stat | Value |
|---|---|
| Dexterity | 38.5–49.5 |
| Athletics | 42–54 |
| Toughness / all six weapon skills / melee attack and defence | 35–45 |
| Strength | 31.5–40.5 |
| Assassination | 20 |
| Perception | −4–6 |
Figures randomise by ±5. He carries a Ringed Sabre on his back (100%), and his armour is Standard 95% of the time and High the remaining 5% — quite capable for a bar fixer. He does, however, hold diplomatic status, so touching him means offending the entire Hounds gang at once.