Robotics WorkshopReport
English:Robotics Workshop · Characters
A small limb shop set inside a Small Shack, staffed by a single Skeleton Doctor. Stock caps at 25 items, half of what the Robotics Shop in Black Desert City carries — but it has a Robotic Bed that clears the "wear" damage capping max condition, and the wiki does not credit the bigger shop with one.
This is where skeletons can get their permanent injuries fixed up, probably not much use to you Humans... ...unless of course the fog men eat your legs off or something. Then I could fit you up with some nice new ones. Haha! — Skeleton Doctor
A Robotics Workshop is a store dealing in Robot Limbs and other necessities for Skeletons. They sit inside Small Shacks, and only a Skeleton Doctor works there.
Why the small shop is worth the trip
The workshop has a Robotic Bed. It restores the "wear" damage that caps a skeleton's max condition. The bed is usable by any humanoid with Robotic Limbs too, and it restores max condition on those limbs as well.
Beyond restoring max condition, it increases the heal speed of skeletons and robotic limbs, the way sleeping in a normal bed helps organic parts.
The wiki does not mention a bed when describing the Robotics Shop. So if what you need is wear removed, there is no reason to cross to Black Desert City for it.
How it differs from the Robotics Shop
| Robotics Workshop | Robotics Shop | |
|---|---|---|
| Stock cap | 25 items | 50 items |
| Restock | 24 hours | 24 hours |
| Building | Small Shack | A shopfront inside a city |
| Locations | Four | Black Desert City only |
Mongrel has an almost identical shop of its own, the Mongrel Robotics Workshop.
Where they are
Black Scratch, Heft, Heng and the Waystation. Depending on world states, this vendor may also spawn in Heng.
What it sells
Common stock is the Skeleton Repair Kit and the Authentic Skeleton Repair Kit. The rest is mostly parts and materials: CPU Unit, Power Core, Generator Core, Robotics Components, Electrical Components, Gears, Motor, Hinge, Spring Steel, Steel Bars, Iron Plates, Copper Alloy Plates, Tools, Hacksaw, Fuel, with the occasional Book or Damaged Book.
For limbs: Economy arms and legs, Skeleton arms and legs, Scout Leg and Stealth Leg are common; the KLR Series arms and legs, Steady Arm and Thief's Arm are uncommon.